You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Adventure_Prototype/Environment Asset Workflow.txt

7 lines
571 B
Plaintext

Assets worked on in blender and saved in .blend files in the ignored ".raw blend" directory.
Assets exported to .glb files. Then imported with internal textures (this is an import setting, use "Embed as basis universial").
Materials created in Godot can be applied to imported assets. Make a new inherieted scene from the imported asset. From there materials can be loaded and modified.
In Godot materials can be saved by clicking the down arrow on the material selection box and picking "Save". This will save the material as a new material with the current settings.