20 Commits (89ef728106f8c5125089ee9f00bcbf99f4cb9010)
 

Author SHA1 Message Date
Joey Pollack 89ef728106 Upgrades project to Godot 4.3 1 year ago
Joey Pollack f7f4e22376 minor adjustments to debug logging 1 year ago
Joey Pollack 7044168b2e Adds debugging system 1 year ago
Joey Pollack dcb3966d54 Adds monster and start of combat menu 1 year ago
Joey Pollack 8c835b408a Player and enemy on screen 1 year ago
Joey Pollack 6ecbd2e5a2 Continues work on battle system 1 year ago
Joey Pollack 3cf39c7135 Combat sys refactor started, PlayerCharacter sys started 1 year ago
Joey Pollack eb7cbf97d9 upgrades project to godot 4.2.2 1 year ago
Joey Pollack f41441e347 Partial refactor of the Combat system - Adds combatant controller base scene and the beginnings of player combat controller. Still need to finish hooking up actions. 2 years ago
Joey Pollack 566c563446 Battle Menu UI tweeked 2 years ago
Joey Pollack c333930b4e Refactoring action system 2 years ago
Joey Pollack 7e599a5f97 Adds action queuing and ATB charging 2 years ago
Joey Pollack d421821fbe Battle menu actions added
ATB Progress bar added
2 years ago
Joey Pollack f870ed8003 Working on menu system - First button does not work
Probably switch to implementing a UI system instead of using the built-in one
2 years ago
Joey Pollack 900a5bb30f Added Grassland battle map 2 years ago
Joey Pollack 66130ff104 Reorganize asset files
Final commit on Godot 4.0.3
2 years ago
Joey Pollack 475e61ff89 Base Combatant system started 2 years ago
Joey Pollack 26d93abbb9 Resource Directory Structure Updated 2 years ago
Joey Pollack 07326209f9 Added LFS files 3 years ago
Joey Pollack a66a313e43 Initial Commit 3 years ago