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14 lines
298 B
Rust
14 lines
298 B
Rust
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2 years ago
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use bevy::prelude::*;
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use crate::components::Velocity;
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pub(crate) fn update_movement(mut moving_objects: Query<(&Velocity, &mut Transform)>, time: Res<Time>)
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{
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for (velocity, mut transform) in moving_objects.iter_mut()
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{
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transform.translation += velocity.value * time.delta_seconds();
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}
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}
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