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36 lines
647 B
C++

#include "my_singleton.hpp"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
MySingleton *MySingleton::singleton = nullptr;
void MySingleton::_bind_methods()
{
ClassDB::bind_method("hello_singleton", &MySingleton::hello_singleton);
}
MySingleton *MySingleton::get_singleton()
{
return singleton;
}
MySingleton::MySingleton()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
MySingleton::~MySingleton()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
void MySingleton::hello_singleton()
{
UtilityFunctions::print("Hello GDExtension Singleton!");
}