update godot-cpp to 4.1 latest, (4.1.3) fix up register_types.cpp for 4.1

main
Matt Abbott 2 years ago
parent 555286e7fd
commit 62eec8a573

@ -1 +1 @@
Subproject commit 9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f
Subproject commit 631cd5fe37d4e6df6e5eb66eb4435feca12708cc

@ -36,9 +36,9 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
extern "C"
{
GDExtensionBool GDE_EXPORT gdextension_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
GDExtensionBool GDE_EXPORT gdextension_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(gdextension_initialize);
init_obj.register_terminator(gdextension_terminate);

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