From 65f5d74f4e4f1c2ec863eb97bd8e61338d35f3ae Mon Sep 17 00:00:00 2001 From: Nathan Franke Date: Thu, 22 Sep 2022 15:22:06 -0500 Subject: [PATCH] update README --- README.md | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9461569..1ac3c39 100644 --- a/README.md +++ b/README.md @@ -2,17 +2,24 @@ GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. + + # Compatibility warning: -This template is only intended to work with the latest version of Godot `4.x` on GitHub, _not the latest point release, such as `beta1`_. Before reporting an issue, make sure you are on the latest `4.x` and the submodule `godot-cpp` is up-to-date by running the command `git submodule update --remote`. +This template is only intended to work with the latest `master` on GitHub, _not the latest point release, such as `beta1`_. Before reporting an issue, make sure you are on the latest `master` and the submodule `godot-cpp` is up-to-date by running the command `git submodule update --remote`. ### Getting started: 1. Clone this repository (or a new repository with this template) with submodules. - `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git` \ - `cd gdextension` -2. Build all libraries for the current platform. + - `cd gdextension` +2. Build a debug binary for the current platform. - `scons` 3. Import, edit, and play `project/` using Godot Engine 4+. + - Alternatively, run the project using the terminal. + - Either alias an existing executable to godot4: `alias godot4="~/workspace/godot/bin/godot.linuxbsd.tools.x86_64"` + - Or, on Arch Linux, install `godot4-bin` from the AUR (`yay -S aur/godot4-bin`). + - Finally, `godot4 --path project/` 4. Check the output: ``` Hello GDScript!