#include "my_node.hpp" #include #include using namespace godot; void MyNode::_bind_methods() { ClassDB::bind_method("hello_node", &MyNode::hello_node); } MyNode::MyNode() { } MyNode::~MyNode() { } // Override built-in methods with your own logic. Make sure to declare them in the header as well! void MyNode::_ready() { } void MyNode::_process(double delta) { } void MyNode::hello_node() { UtilityFunctions::print("Hello GDExtension Node!"); }