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132 lines
4.4 KiB
YAML
132 lines
4.4 KiB
YAML
name: 🛠️ Builds
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on:
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push:
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pull_request:
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workflow_dispatch:
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jobs:
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build:
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runs-on: ${{ matrix.runner }}
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- identifier: linux-debug
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name: Linux Debug
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runner: ubuntu-20.04
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target: template_debug
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platform: linux
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arch: x86_64
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- identifier: linux-release
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name: Linux Release
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runner: ubuntu-20.04
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target: template_release
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platform: linux
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arch: x86_64
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- identifier: windows-debug
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name: Windows Debug
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runner: ubuntu-20.04
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target: template_debug
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platform: windows
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arch: x86_64
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- identifier: windows-release
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name: Windows Release
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runner: ubuntu-20.04
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target: template_release
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platform: windows
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arch: x86_64
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- identifier: android-release
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name: Android Release
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runner: ubuntu-20.04
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target: template_release
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platform: android
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arch: arm64
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steps:
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- name: (Windows) Install mingw64
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if: ${{ startsWith(matrix.identifier, 'windows-') }}
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shell: sh
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run: |
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sudo apt-get install mingw-w64
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sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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- name: (Android) Install JDK 17
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if: ${{ startsWith(matrix.identifier, 'android-') }}
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uses: actions/setup-java@v3
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with:
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java-version: 17
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distribution: temurin
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- name: (Android) Install Android SDK
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if: ${{ startsWith(matrix.identifier, 'android-') }}
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uses: android-actions/setup-android@v3
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# From Godot docs, might not be necessary.
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#- name: (Android) Install Android Tools
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# if: ${{ startsWith(matrix.identifier, 'android-') }}
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# shell: sh
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# run: |
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# "$ANDROID_SDK_ROOT"/cmdline-tools/latest/bin/sdkmanager --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404"
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- name: (Android) Install NDK r23c
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if: ${{ matrix.platform == 'android' }}
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uses: nttld/setup-ndk@v1
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with:
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ndk-version: r23c
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link-to-sdk: true
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- name: Install Python
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uses: actions/setup-python@v2
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- name: Install SCons
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shell: bash
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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scons --version
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- name: Checkout project
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uses: actions/checkout@v2
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with:
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submodules: recursive
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# TODO: Cache doesn't work yet. SCons rebuilds the objects even if they already exist. Could be caused by modification dates or extension_api.json.
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# fetch-depth: 0 May be needed for cache. See: <https://github.com/actions/checkout/issues/468>.
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# - name: Set up SCons cache
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# uses: actions/cache@v3
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# with:
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# path: |
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# ${{ github.workspace }}/.scons-cache/
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# ${{ github.workspace }}/**/.sconsign.dblite
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# ${{ github.workspace }}/godot-cpp/gen/
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# key: ${{ matrix.identifier }}-${{ github.ref }}-${{ github.sha }}
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# restore-keys: |
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# ${{ matrix.identifier }}-${{ github.ref }}-${{ github.sha }}
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# ${{ matrix.identifier }}-${{ github.ref }}
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# ${{ matrix.identifier }}
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- name: Compile extension
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shell: sh
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# env:
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# SCONS_CACHE: '${{ github.workspace }}/.scons-cache/'
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# SCONS_CACHE_LIMIT: 8192
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run: |
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scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' -j2
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ls -l project/addons/*/bin/
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- name: Copy extra files to addon
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shell: sh
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run: |
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for addon in ${{ github.workspace }}/project/addons/*/; do
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cp --no-clobber '${{ github.workspace }}/README.md' '${{ github.workspace }}/LICENSE' "$addon"
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done
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: ${{ github.event.repository.name }}
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path: |
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${{ github.workspace }}/project/
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