#version 450 core
layout (location = 0) in vec2 f_tex_coords;
layout (location = 1) in vec4 f_vert_color;
layout (location = 2) flat in int f_tex_index;
layout (location = 3) flat in int f_tex_is_grey;

uniform vec4 in_color;

out vec4 color;
layout (binding = 0) uniform sampler2D textures[32];

void main()
{    
    color = in_color;
}