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lunarium_OLD/src/run_modes/tester/scenes/simpleRenderScene.cpp

94 lines
3.0 KiB
C++

/******************************************************************************
* File - simpleRenderScene.cpp
* Author - Joey Pollack
* Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d)
* Description - Displays a simple scene that tests basic render features.
******************************************************************************/
#include "simpleRenderScene.h"
#include <core/core.h>
#include <utils/helpers.h>
#include <utils/logger.h>
#include <graphics/igraphics.h>
#include <input/inputManager.h>
#include <assets/types/image.h>
namespace lunarium
{
SimpleRenderScene::SimpleRenderScene(uint32_t logCat)
: BaseScene(logCat)
{
}
void SimpleRenderScene::OnLoad()
{
Logger::Log(mLogCat, LogLevel::INFO, "Running Simple Render Test Scene");
mTextBoxWidth = 500;
// Currently the full default window size
mImageSize.Width = 1280;
mImageSize.Height = 720;
}
void SimpleRenderScene::OnTick(double delta)
{
if (Core::Input().IsKeyDown(KeyCode::ESCAPE))
{
Core::GetInstance().SignalShutdown();
}
// Textbox size adjustment
if (Core::Input().IsKeyDown(KeyCode::LEFT))
{
mTextBoxWidth -= 10;
}
if (Core::Input().IsKeyDown(KeyCode::RIGHT))
{
mTextBoxWidth += 10;
}
mTextBoxWidth = Math::ClampI(mTextBoxWidth, 20, 500);
// Image Size adjustment
if (Core::Input().IsKeyDown(KeyCode::DOWN))
{
mImageSize.Width -= 10;
mImageSize.Height -= 10;
}
if (Core::Input().IsKeyDown(KeyCode::UP))
{
mImageSize.Width += 10;
mImageSize.Height += 10;
}
mImageSize.Width = Math::ClampI(mImageSize.Width, 320, 1280);
mImageSize.Height = Math::ClampI(mImageSize.Height, 180, 720);
// Render to texture testing
OpRes result = Core::GetInstance().BeginRenderToTexture();
if (Failed(result))
{
Logger::Log(mLogCat, LogLevel::WARNING, "Unable to render to texture: %s", result.Description.c_str());
return;
}
IGraphics& g = Core::Graphics();
g.DrawFilledEllipse(glm::vec2(600, 300), glm::vec2(100, 150), Color(1.0f, 0.0f, 1.0f, 1.0f), 100);
g.DrawString("This is a test of the text renderer!", Rectangle(100, 200, mTextBoxWidth, 300),
Color(0.0f, 1.0f, 1.0f, 1.0f), 0.5f, g.DefaultFont());
mpRenderedImage = Core::GetInstance().EndRenderToTexture();
}
void SimpleRenderScene::OnRender(IGraphics* g)
{
g->DrawImage(*mpRenderedImage, Rectangle(0.0f, 0.0f, (float)mpRenderedImage->GetWidth(), (float)mpRenderedImage->GetHeight()),
Rectangle(0.0f, 0.0f, (float)mImageSize.Width, (float)mImageSize.Height), Color(1.0f, 1.0f, 1.0f, 1.0f));
g->DrawBox(Rectangle(0.0f, 0.0f, (float)mImageSize.Width, (float)mImageSize.Height), Color(0.0f, 0.0f, 0.0f, 1.0f), 1.0f);
}
}