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lunarium_OLD/src/window/keyCodes.h

222 lines
4.1 KiB
C

/******************************************************************************
* File - KeyCodes.h
* Author - Joey Pollack
* Date - 2019/11/14 (y/m/d)
* Mod Date - 2021/09/08 (y/m/d)
* Description - Key code definitions using GLFW
*
******************************************************************************/
#ifndef KEY_CODES_H_
#define KEY_CODES_H_
#include "window.h"
#include <vector>
namespace lunarium
{
enum KeyCode
{
A = 'A',
B = 'B',
C = 'C',
D = 'D',
E = 'E',
F = 'F',
G = 'G',
H = 'H',
I = 'I',
J = 'J',
K = 'K',
L = 'L',
M = 'M',
N = 'N',
O = 'O',
P = 'P',
Q = 'Q',
R = 'R',
S = 'S',
T = 'T',
U = 'U',
V = 'V',
W = 'W',
X = 'X',
Y = 'Y',
Z = 'Z',
NUM_0 = '0',
NUM_1 = '1',
NUM_2 = '2',
NUM_3 = '3',
NUM_4 = '4',
NUM_5 = '5',
NUM_6 = '6',
NUM_7 = '7',
NUM_8 = '8',
NUM_9 = '9',
F1 = GLFW_KEY_F1,
F2 = GLFW_KEY_F2,
F3 = GLFW_KEY_F3,
F4 = GLFW_KEY_F4,
F5 = GLFW_KEY_F5,
F6 = GLFW_KEY_F6,
F7 = GLFW_KEY_F7,
F8 = GLFW_KEY_F8,
F9 = GLFW_KEY_F9,
F10 = GLFW_KEY_F10,
F11 = GLFW_KEY_F11,
F12 = GLFW_KEY_F12,
LSHIFT = GLFW_KEY_LEFT_SHIFT,
RSHIFT = GLFW_KEY_RIGHT_SHIFT,
LCONTROL = GLFW_KEY_LEFT_CONTROL,
RCONTROL = GLFW_KEY_RIGHT_CONTROL,
LALT = GLFW_KEY_LEFT_ALT,
RALT = GLFW_KEY_RIGHT_ALT,
SPACE = GLFW_KEY_SPACE,
// Left Arrow Key
LEFT = GLFW_KEY_LEFT,
// Up Arrow Key
UP = GLFW_KEY_UP,
// Right Arrow Key
RIGHT = GLFW_KEY_RIGHT,
// Down Arrow Key
DOWN = GLFW_KEY_DOWN,
// DELETE
DEL = GLFW_KEY_DELETE,
// ENTER
RETURN = GLFW_KEY_ENTER,
BACKSPACE = GLFW_KEY_BACKSPACE,
TAB = GLFW_KEY_TAB,
ESCAPE = GLFW_KEY_ESCAPE,
// Punctuation
SEMICOLON = GLFW_KEY_SEMICOLON, // ';:' for US
EQUALS = GLFW_KEY_EQUAL, // '+' any country
COMMA = GLFW_KEY_COMMA, // ',' any country
DASH = GLFW_KEY_MINUS, // '-' any country
DOT = GLFW_KEY_PERIOD, // '.' any country
FORWARD_SLASH = GLFW_KEY_SLASH, // '/?' for US
TILDE = GLFW_KEY_GRAVE_ACCENT, // '`~' for US
OPEN_BRACKET = GLFW_KEY_LEFT_BRACKET, // '[{' for US
BACKSLASH = GLFW_KEY_BACKSLASH, // '\|' for US
CLOSE_BRACKET = GLFW_KEY_RIGHT_BRACKET, // ']}' for US
QUOTE = GLFW_KEY_APOSTROPHE, // ''"' for US
// MOUSE BUTTONS
MOUSE_LEFT_BUTTON = GLFW_MOUSE_BUTTON_LEFT,
MOUSE_RIGHT_BUTTON = GLFW_MOUSE_BUTTON_RIGHT,
MOUSE_MIDDLE_BUTTON = GLFW_MOUSE_BUTTON_MIDDLE,
// NOTE: Not sure about these
MOUSE_X1_BUTTON = GLFW_MOUSE_BUTTON_4,
MOUSE_X2_BUTTON = GLFW_MOUSE_BUTTON_5,
// ALTERNATE NAMES
SHIFT = GLFW_KEY_LEFT_SHIFT,
CONTROL = GLFW_KEY_LEFT_CONTROL,
ALT = GLFW_KEY_LEFT_ALT,
KEY_UNKNOWN = 0xFFFF
};
static std::vector<int> KeyCodeList = {
KeyCode::A,
KeyCode::B,
KeyCode::C,
KeyCode::D,
KeyCode::E,
KeyCode::F,
KeyCode::G,
KeyCode::H,
KeyCode::I,
KeyCode::J,
KeyCode::K,
KeyCode::L,
KeyCode::M,
KeyCode::N,
KeyCode::O,
KeyCode::P,
KeyCode::Q,
KeyCode::R,
KeyCode::S,
KeyCode::T,
KeyCode::U,
KeyCode::V,
KeyCode::W,
KeyCode::X,
KeyCode::Y,
KeyCode::Z,
KeyCode::NUM_0,
KeyCode::NUM_1,
KeyCode::NUM_2,
KeyCode::NUM_3,
KeyCode::NUM_4,
KeyCode::NUM_5,
KeyCode::NUM_6,
KeyCode::NUM_7,
KeyCode::NUM_8,
KeyCode::NUM_9,
KeyCode::F1,
KeyCode::F2,
KeyCode::F3,
KeyCode::F4,
KeyCode::F5,
KeyCode::F6,
KeyCode::F7,
KeyCode::F8,
KeyCode::F9,
KeyCode::F10,
KeyCode::F11,
KeyCode::F12,
KeyCode::LSHIFT,
KeyCode::RSHIFT,
KeyCode::LCONTROL,
KeyCode::RCONTROL,
KeyCode::LALT,
KeyCode::RALT,
KeyCode::SPACE,
KeyCode::LEFT,
KeyCode::UP,
KeyCode::RIGHT,
KeyCode::DOWN,
KeyCode::DEL,
KeyCode::RETURN,
KeyCode::BACKSPACE,
KeyCode::TAB,
KeyCode::ESCAPE,
KeyCode::SEMICOLON,
KeyCode::EQUALS,
KeyCode::COMMA,
KeyCode::DASH,
KeyCode::DOT,
KeyCode::FORWARD_SLASH,
KeyCode::TILDE,
KeyCode::OPEN_BRACKET,
KeyCode::BACKSLASH,
KeyCode::CLOSE_BRACKET,
KeyCode::QUOTE,
KeyCode::MOUSE_LEFT_BUTTON,
KeyCode::MOUSE_RIGHT_BUTTON,
KeyCode::MOUSE_MIDDLE_BUTTON,
KeyCode::MOUSE_X1_BUTTON,
KeyCode::MOUSE_X2_BUTTON
};
}
#endif // KEY_CODES_H_