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lunarium_OLD/src/renderer/shaders/quad.frag

12 lines
232 B
GLSL

#version 450 core
//in vec2 TexCoords;
in vec4 vert_color;
out vec4 color;
//uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vert_color; //vec4(spriteColor, 1.0); // * texture(image, TexCoords);
}