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12 lines
232 B
GLSL
12 lines
232 B
GLSL
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3 years ago
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#version 450 core
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//in vec2 TexCoords;
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in vec4 vert_color;
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out vec4 color;
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//uniform sampler2D image;
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uniform vec3 spriteColor;
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void main()
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{
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color = vert_color; //vec4(spriteColor, 1.0); // * texture(image, TexCoords);
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}
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