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cmake_minimum_required(VERSION 3.16.3)
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# Set the project name and version
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project(Lunarium VERSION 0.1.0)
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# specify the C++ standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# specify the opengl version
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set(OpenGL_MAJOR_VERSION 4)
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set(OpenGL_MINOR_VERSION 5)
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# Option to build without the editor
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set(BUILD_NO_EDITOR 0)
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option(NO_EDITOR "Building with editor" OFF)
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if (NO_EDITOR)
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message(STATUS "Building without the editor")
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set(BUILD_NO_EDITOR 1)
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endif ()
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# Log level option
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set(LOG_LEVEL 0)
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option(LOG_LEVEL_ERROR "Log errors only" OFF)
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option(LOG_LEVEL_INFO "Log errors, warnings and info" ON)
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option(LOG_LEVEL_DEBUG "Log Everything (except internal graphics msgs)" OFF)
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option(LOG_LEVEL_GINTERNAL_ERR "Log internal graphics error messages" OFF)
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option(LOG_LEVEL_GINTERNAL_DEBUG "Log all internal graphics messages" OFF)
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if (LOG_LEVEL_ERROR)
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set(LOG_LEVEL 1)
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endif ()
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if (LOG_LEVEL_INFO)
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set(LOG_LEVEL 2)
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endif ()
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if (LOG_LEVEL_DEBUG)
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set(LOG_LEVEL 3)
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endif ()
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if (LOG_LEVEL_GINTERNAL_ERR)
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set(LOG_LEVEL 4)
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endif ()
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if (LOG_LEVEL_GINTERNAL_DEBUG)
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set(LOG_LEVEL 5)
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endif ()
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message (STATUS "Setting log level to " ${LOG_LEVEL})
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configure_file(LunariumConfig.h.in LunariumConfig.h)
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# Source Files
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set(LUNARIUM_SRC
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"src/main.cpp"
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"src/core/core.cpp"
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"src/core/state.cpp"
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"src/core/version.cpp"
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"src/core/types.cpp"
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"src/core/core_console.cpp"
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"src/core/run_mode.cpp"
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"src/utils/stb/stb_image_write.cpp"
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"src/utils/stb/stb_image.cpp"
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"src/utils/args.cpp"
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"src/utils/binary_file_buffer.cpp"
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"src/utils/frame_counter.cpp"
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"src/utils/helpers.cpp"
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"src/utils/high_resolution_timer.cpp"
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"src/utils/logger.cpp"
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"src/utils/op_res.cpp"
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"src/platform/window.cpp"
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"src/platform/terminal.cpp"
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"src/graphics/opengl/glGraphics.cpp"
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"src/graphics/opengl/glText.cpp"
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"src/graphics/opengl/glShader.cpp"
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"src/internal_data/data_manager.cpp"
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"src/input/keyboard.cpp"
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"src/input/input_manager.cpp"
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"src/scripting/script_manager.cpp"
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"src/scripting/coreAPI.cpp"
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)
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# add the executable
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add_executable(${PROJECT_NAME} ${LUNARIUM_SRC})
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# DOWNLOAD ALL SUBMODULES
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find_package(Git QUIET)
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if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
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# Update submodules as needed
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option(GIT_SUBMODULE "Check submodules during build" ON)
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if(GIT_SUBMODULE)
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message(STATUS "Submodule update")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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RESULT_VARIABLE GIT_SUBMOD_RESULT)
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if(NOT GIT_SUBMOD_RESULT EQUAL "0")
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message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
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endif()
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endif()
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endif()
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# CHECK THAT ALL SUBMODULES EXIST
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/glfw/CMakeLists.txt")
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message(FATAL_ERROR "GLFW submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/glm/CMakeLists.txt")
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message(FATAL_ERROR "GLM submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/lua/CMakeLists.txt")
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message(FATAL_ERROR "LUA submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/pugixml/CMakeLists.txt")
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message(FATAL_ERROR "PUGIXML submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/freetype/CMakeLists.txt")
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message(FATAL_ERROR "FREETYPE submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/box2d/CMakeLists.txt")
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message(FATAL_ERROR "BOX2D submodule was not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
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endif()
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# add GLFW
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add_subdirectory(external/glfw)
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# add glad2
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add_subdirectory(external/glad/src)
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# add GLM
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add_subdirectory(external/glm)
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# add dearimgui
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add_subdirectory(src/internal_libs/gui/dearimgui)
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# add gui
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add_subdirectory(src/internal_libs/gui)
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# add assets
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add_subdirectory(src/internal_libs/assets)
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# add lua -- https://github.com/walterschell/Lua
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add_subdirectory(external/lua)
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# add pugixml
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add_subdirectory(external/pugixml)
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# add freetype
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add_subdirectory(external/freetype)
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# add box2d
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add_subdirectory(external/box2d)
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# add run mode tester
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add_subdirectory(src/run_modes/testbed)
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# add run mode editor
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add_subdirectory(src/run_modes/editor)
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# add run mode editor
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add_subdirectory(src/run_modes/game)
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target_include_directories(${PROJECT_NAME}
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PUBLIC "${PROJECT_BINARY_DIR}"
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PUBLIC src
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PUBLIC src/internal_libs
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PUBLIC external
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PUBLIC external/glfw/include
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PUBLIC external/glm
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PUBLIC external/lua/lua5.4.3/include
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PUBLIC src/internal_libs/dearimgui
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PUBLIC external/pugixml/src
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PUBLIC external/glad/include
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PUBLIC external/freetype/include
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PUBLIC external/box2d/include
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)
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target_link_directories(${PROJECT_NAME}
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PRIVATE external/glfw/src
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PRIVATE external/glm
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PRIVATE src/internal_libs/gui/dearimgui
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PRIVATE src/internal_libs/assets
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PRIVATE src/run_modes/tester
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PRIVATE external/glad/src
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PRIVATE external/freetype/src
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PRIVATE external/box2d/bin
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)
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target_link_libraries(${PROJECT_NAME} box2d glfw glad glm gui dearimgui assets lua_static pugixml freetype testbed game)
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if (NOT NO_EDITOR)
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target_link_libraries(${PROJECT_NAME} editor)
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endif()
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if(WIN32)
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target_link_libraries(${PROJECT_NAME} opengl32.lib)
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elseif(UNIX)
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target_link_libraries(${PROJECT_NAME} X11 GL)
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endif()
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