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Editor:
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✔ Come up with project directory structure @done (9/17/2021, 6:46:44 PM)
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✔ Make the editor a separate module @high @done (11/1/2021, 2:24:35 PM)
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☐ Implement Run Mode interface class @high
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☐ Reference raw asset files in a "content" folder@high
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☐ Platform independant file browsing
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☐ Scan script files to make sure they don't overwrite globals
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Raw Asset Importers:
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- Need classes to import raw resource files for the editor
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☐ Raw Resource importer interface class
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☐ Raw Image importer class
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☐ Raw Sound importer class
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☐ Raw font file importer class
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Project (Class for loading and tracking project data):
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✔ Generate new project at given location @done (11/9/2021, 3:26:03 PM)
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☐ Save project data
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☐ Open existing project
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GUI Panels:
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Project Overview (Tree view):
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Game Viewport:
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Scene View:
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Scene Hierarchy (Tree View):
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Tile Map Editor:
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☐ Tile map canvas
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☐ Tile map pallete
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☐ Hideable grid
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☐ Stamp creater
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☐ Flood Fill
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Asset Viewer:
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☐ Put files into a table with columns for the file Properties
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Properties:
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