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lunarium_OLD/src/world/entity.cpp

454 lines
13 KiB
C++

/******************************************************************************
* File - entity.cpp
* Author - Joey Pollack
* Date - 2022/05/23 (y/m/d)
* Mod Date - 2022/05/23 (y/m/d)
* Description - Provides functionality to work with world entities
******************************************************************************/
#include "entity.h"
#include "world.h"
#include "components.h"
#include <utils/logger.h>
namespace lunarium
{
Entity::Entity(World& w)
: mHandle(entt::null), mWorld(w), mParent(0), mParentSet(false)
{
mUUID = UUID::GetNewID();
Init();
}
Entity::Entity(World& w, LUUID uuid, entt::entity handle)
: mHandle(handle), mWorld(w), mUUID(uuid)
{
Init();
}
void Entity::Init()
{
auto prev = mHandle;
mHandle = mWorld.GetEntityRegistry()->create(mHandle);
if (prev != mHandle && prev != entt::null)
{
Logger::Warn(LogCategory::GAME_SYSTEM, "Requested entity handle was not used");
}
}
LUUID Entity::GetUUID() const
{
return mUUID;
}
entt::entity Entity::GetEnttHandle() const
{
return mHandle;
}
std::string Entity::GetName() const
{
return mName;
}
void Entity::SetName(std::string name)
{
mName = name;
}
bool Entity::HasChildren()
{
return HasComponent<ChildrenComponent>();
//return mChildren.size() > 0;
}
void Entity::AddChild(LUUID child)
{
Entity* e = mWorld.GetEntity(child);
e->AddComponent<ParentEntityComponent>(mUUID);
if (!HasComponent<ChildrenComponent>())
{
AddComponent<ChildrenComponent>();
}
ChildrenComponent& ccomp = GetComponent<ChildrenComponent>();
ccomp.Children.push_back(child);
//mChildren.push_back(child);
}
void Entity::RemoveChild(LUUID child)
{
Entity* e = mWorld.GetEntity(child);
e->ClearParent();
if (!HasChildren())
{
Logger::Error(LogCategory::GAME_SYSTEM, "RemoveChild called on entity that does not have children");
return;
}
ChildrenComponent& ccomp = GetComponent<ChildrenComponent>();
for (auto iter = ccomp.Children.begin(); iter != ccomp.Children.end(); iter++)
{
if ((*iter) == child)
{
ccomp.Children.erase(iter);
break;
}
}
if (ccomp.Children.size() < 1)
{
RemoveComponent<ChildrenComponent>();
}
}
std::vector<LUUID>& Entity::GetChildren()
{
if (!HasChildren())
{
Logger::Error(LogCategory::GAME_SYSTEM, "GetChildren called on entity that does not have children");
return std::move(std::vector<LUUID>());
}
ChildrenComponent& ccomp = GetComponent<ChildrenComponent>();
return ccomp.Children;
}
// bool Entity::HasParent() const
// {
// return mParentSet;
// }
// LUUID Entity::GetParent() const
// {
// return mParent;
// }
// void Entity::SetParent(LUUID parent)
// {
// mParent = parent;
// }
void Entity::ClearParent()
{
mParentSet = false;
RemoveComponent<ParentEntityComponent>();
}
/////////////////////////////////////////////////////////////////////
// SERIALIZING
/////////////////////////////////////////////////////////////////////
OpRes Entity::Serialize(nlohmann::ordered_json& node)
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
node["UUID"] = mUUID;
node["name"] = mName;
auto& components = node["components"];
if (HasComponent<UUIDComponent>())
{
nlohmann::ordered_json uuid;
uuid["type_name"] = "UUIDComponent";
uuid["UUID"] = (u64)GetComponent<UUIDComponent>().UUID;
components.emplace_back(uuid);
}
if (HasComponent<TagComponent>())
{
nlohmann::ordered_json tag;
tag["type_name"] = "TagComponent";
tag["info"] = GetComponent<TagComponent>().Info;
components.emplace_back(tag);
}
if (HasComponent<TransformComponent>())
{
nlohmann::ordered_json transform;
TransformComponent& comp = GetComponent<TransformComponent>();
transform["type_name"] = "TransformComponent";
auto& pos = transform["position"];
pos["x"] = comp.Position.x;
pos["y"] = comp.Position.y;
pos["z"] = comp.Position.z;
auto& rot = transform["rotation"];
rot["x"] = comp.Rotation.x;
rot["y"] = comp.Rotation.y;
rot["z"] = comp.Rotation.z;
auto& scale = transform["scale"];
scale["x"] = comp.Scale.x;
scale["y"] = comp.Scale.y;
scale["z"] = comp.Scale.z;
components.emplace_back(transform);
}
if (HasComponent<VelocityComponent>())
{
nlohmann::ordered_json velocity;
VelocityComponent& comp = GetComponent<VelocityComponent>();
velocity["type_name"] = "VelocityComponent";
auto& pos = velocity["velocity"];
pos["x"] = comp.Velocity.x;
pos["y"] = comp.Velocity.y;
pos["z"] = comp.Velocity.z;
components.emplace_back(velocity);
}
if (HasComponent<CameraComponent>())
{
nlohmann::ordered_json camera;
CameraComponent& comp = GetComponent<CameraComponent>();
camera["type_name"] = "CameraComponent";
auto& pos = camera["position"];
pos["x"] = comp.Camera.GetPosition().X;
pos["y"] = comp.Camera.GetPosition().Y;
pos["z"] = 0.0f;
auto& rot = camera["rotation"];
rot["degrees"] = comp.Camera.GetRotation();
auto& vpsize = camera["viewport_size"];
vpsize["width"] = comp.Camera.GetViewportSize().Width;
vpsize["height"] = comp.Camera.GetViewportSize().Height;
components.emplace_back(camera);
}
if (HasComponent<BlockOutComponent>())
{
nlohmann::ordered_json blockout;
BlockOutComponent& comp = GetComponent<BlockOutComponent>();
blockout["type_name"] = "BlockOutComponent";
auto& color = blockout["color"];
color["r"] = comp.Color.x;
color["g"] = comp.Color.y;
color["b"] = comp.Color.a;
color["a"] = comp.Color.w;
auto& size = blockout["size"];
size["width"] = comp.Size.x;
size["height"] = comp.Size.y;
blockout["render_layer"] = comp.RenderLayer;
components.emplace_back(blockout);
}
if (HasComponent<ParentEntityComponent>())
{
nlohmann::ordered_json parent;
ParentEntityComponent& comp = GetComponent<ParentEntityComponent>();
parent["type_name"] = "ParentEntityComponent";
parent["UUID"] = (u64)comp.Parent;
components.emplace_back(parent);
}
if (HasComponent<ChildrenComponent>())
{
nlohmann::ordered_json children_node;
ChildrenComponent& comp = GetComponent<ChildrenComponent>();
children_node["type_name"] = "ChildrenComponent";
auto& children = children_node["children"];
for (int i = 0; i < comp.Children.size(); i++)
{
nlohmann::ordered_json child;
child["UUID"] = comp.Children[i];
children.emplace_back(child);
}
components.emplace_back(children_node);
}
// TODO: ADD CODE TO SERIALIZE ANY NEW COMPONENTS
// Children
// auto& children = node["children"];
// for (int i = 0; i < mChildren.size(); i++)
// {
// nlohmann::ordered_json child;
// child["UUID"] = mChildren[i];
// children.emplace_back(child);
// }
#endif
return OpRes::OK();
}
OpRes Entity::Deserialize(nlohmann::ordered_json& node)
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
mUUID = node["UUID"].get<u64>();
mName = node["name"].get<std::string>();
// TODO: Load components
auto& components = node["components"];
for (auto iter = components.begin(); iter != components.end(); iter++)
{
auto& comp = *iter;
std::string comp_type_name = comp["type_name"].get<std::string>();
if ("UUIDComponent" == comp_type_name)
{
LUUID uuid = comp["UUID"].get<u64>();
AddComponent<UUIDComponent>(uuid);
}
if ("TagComponent" == comp_type_name)
{
std::string info = comp["info"].get<std::string>();
AddComponent<TagComponent>(info);
}
if ("TransformComponent" == comp_type_name)
{
auto& pos = comp["position"];
float x = pos["x"].get<f32>();
float y = pos["y"].get<f32>();
float z = pos["z"].get<f32>();
glm::vec3 position(x, y, z);
auto& rot = comp["rotation"];
x = rot["x"].get<f32>();
y = rot["y"].get<f32>();
z = rot["z"].get<f32>();
glm::vec3 rotation(x, y, z);
auto& sc = comp["scale"];
x = sc["x"].get<f32>();
y = sc["y"].get<f32>();
z = sc["z"].get<f32>();
glm::vec3 scale(x, y, z);
AddComponent<TransformComponent>(position, rotation, scale);
}
if ("VelocityComponent" == comp_type_name)
{
auto& vel = comp["velocity"];
float x = vel["x"].get<f32>();
float y = vel["y"].get<f32>();
float z = vel["z"].get<f32>();
glm::vec3 velocity(x, y, z);
AddComponent<VelocityComponent>(velocity);
}
if ("CameraComponent" == comp_type_name)
{
auto& pos = comp["position"];
float x = pos["x"].get<f32>();
float y = pos["y"].get<f32>();
float z = pos["z"].get<f32>();
glm::vec3 position(x, y, z);
auto& rot = comp["rotation"];
float deg = rot["degrees"];
auto& vps = comp["viewport_size"];
float width = vps["width"].get<f32>();
float height = vps["height"].get<f32>();
OrthographicCamera cam({x, y}, {width, height});
cam.SetRotation(deg);
AddComponent<CameraComponent>(cam);
}
if ("BlockOutComponent" == comp_type_name)
{
auto& color = comp["color"];
glm::vec4 Color(color["r"].get<f32>(), color["g"].get<f32>(), color["b"].get<f32>(), color["a"].get<f32>());
auto& size = comp["size"];
glm::vec2 Size(size["width"].get<f32>(), size["height"].get<f32>());
int layer = comp["render_layer"].get<int>();
AddComponent<BlockOutComponent>(Color, Size, layer);
}
if ("ParentEntityComponent" == comp_type_name)
{
LUUID parent = comp["UUID"].get<u64>();
AddComponent<ParentEntityComponent>(parent);
}
if ("ChildrenComponent" == comp_type_name)
{
auto& children = comp["children"];
std::vector<LUUID> children_vec;
for (auto iter = children.begin(); iter != children.end(); iter++)
{
auto& child = *iter;
LUUID ne = child["UUID"].get<u64>();
children_vec.push_back(ne);
}
AddComponent<ChildrenComponent>(children_vec);
}
// TODO: ADD CODE TO DESERIALIZE ANY NEW COMPONENTS
}
// TODO: Load children
// auto& children = node["children"];
// for (auto iter = children.begin(); iter != children.end(); iter++)
// {
// auto& child = *iter;
// LUUID ne = child["UUID"].get<u64>();
// mChildren.push_back(ne);
// }
#endif
return OpRes::OK();
}
bool Entity::IsValidNode(nlohmann::ordered_json& node)
{
if (node["UUID"].is_null()) { return false; }
if (!node["UUID"].is_number()) { return false; }
return true;
}
nlohmann::ordered_json Entity::AsJSON()
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
nlohmann::ordered_json node;
Serialize(node).LogIfFailed(LogCategory::GAME_SYSTEM);
return node;
#endif
return nlohmann::ordered_json();
}
}