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Editor:
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✔ Come up with project directory structure @done (9/17/2021, 6:46:44 PM)
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✔ Make the editor a separate module @high @done (11/1/2021, 2:24:35 PM)
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✔ Implement Run Mode interface class @high @done (2/8/2022, 4:05:17 PM)
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☐ Reference raw asset files in a "content" folder@high
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✔ Platform independant file browsing @done (2/8/2022, 4:05:29 PM)
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☐ Scan script files to make sure they don't overwrite globals
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☐ Figure out how to make game asset types integrate with editor asset types @critical
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Panel System:
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☐ Allow for saving custom panel layouts @low
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Raw Asset Importers:
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- Need classes to import raw resource files for the editor
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✔ Raw Resource importer interface class (EditorAsset) @done (2/24/2022, 3:14:04 PM)
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☐ Raw Image importer class
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☐ Raw Sound importer class
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☐ Raw font file importer class
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☐ Tile Set
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☐ Tile Map
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Project (Class for loading and tracking project data):
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✔ Generate new project at given location @done (11/9/2021, 3:26:03 PM)
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☐ Save project data
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✔ Open existing project @done (2/8/2022, 4:05:42 PM)
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Content Manager:
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✔ Design interface @done (2/24/2022, 3:15:39 PM)
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✔ Generate new content file @done (2/24/2022, 3:16:00 PM)
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☐ Load existing contents
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☐ Save/Update contents file
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GUI Panels:
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Project Overview (Tree view):
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Scene View:
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Scene Hierarchy (Tree View):
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Asset Viewer:
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☐ Put files into a table with columns for the file Properties
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Tools:
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Tile Map Editor:
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☐ Tile map canvas
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✔ Tile map pallete @done (2/24/2022, 3:15:26 PM)
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☐ Hideable grid
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☐ Stamp creater
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☐ Flood Fill
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Properties:
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