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lunarium_OLD/src/run_modes/testbed/scenes/simple_render_scene.cpp

233 lines
8.6 KiB
C++

/******************************************************************************
* File - simple_render_scene.cpp
* Author - Joey Pollack
* Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d)
* Description - Displays a simple scene that tests basic render features.
******************************************************************************/
#include "simple_render_scene.h"
#include <core/core.h>
#include <gui/gui.h>
#include <utils/helpers.h>
#include <utils/logger.h>
#include <renderer/texture.h>
#include <renderer/frame_buffer.h>
#include <renderer/orthographic_camera.h>
#include <input/input_manager.h>
#include <utils/stb/std_image_write.h>
#include <utils/stb/stb_image.h>
namespace lunarium
{
SimpleRenderScene::SimpleRenderScene(uint32_t logCat)
: BaseScene(logCat)
{
}
SimpleRenderScene::~SimpleRenderScene()
{
delete mpTestImageLoad;
}
void SimpleRenderScene::OnLoad()
{
Logger::Info(mLogCat, "Running Simple Render Test Scene");
mTextBoxWidth = 500;
// Currently the full default window size
mImageSize.Width = 1280;
mImageSize.Height = 720;
// Create the render textures
mFrameBufferOne = FrameBuffer::Create(mImageSize.Width, mImageSize.Height); //Core::Graphics().CreateRenderTexture(mImageSize.Width, mImageSize.Height, 4);
mFrameBufferTwo = FrameBuffer::Create(1024, 1024); //Core::Graphics().CreateRenderTexture(1024, 1024, 4);
// Load test image
// int w, h, n;
// stbi_set_flip_vertically_on_load(1);
// unsigned char* buffer = stbi_load("LinkToThePast1_sized.png", &w, &h, &n, 0);
// TextureFormat format = TextureFormat::RGBA;
// if (n == 3)
// {
// format = TextureFormat::RGB;
// }
// mpTestImageLoad = Texture::Create(buffer, w, h, format);
// mSrcWidth = w;
// mSrcHeight = h;
angle = 0.0f;
box_angle = 0.0f;
}
void SimpleRenderScene::OnTick(double delta)
{
if (Core::Input().IsKeyDown(KeyCode::ESCAPE))
{
Core::GetInstance().SignalShutdown();
}
// Textbox size adjustment
if (Core::Input().IsKeyDown(KeyCode::LEFT))
{
mTextBoxWidth -= 10;
}
if (Core::Input().IsKeyDown(KeyCode::RIGHT))
{
mTextBoxWidth += 10;
}
if (Core::Input().IsKeyDown(KeyCode::R))
{
mSrcWidth -= 10.0f;
mSrcHeight -= 10.0f;
}
if (Core::Input().IsKeyDown(KeyCode::F))
{
mSrcWidth += 10.0f;
mSrcHeight += 10.0f;
}
mTextBoxWidth = Math::ClampI(mTextBoxWidth, 20, 500);
// Image Size adjustment
if (Core::Input().IsKeyDown(KeyCode::DOWN))
{
mImageSize.Width -= 10;
mImageSize.Height -= 10;
}
if (Core::Input().IsKeyDown(KeyCode::UP))
{
mImageSize.Width += 10;
mImageSize.Height += 10;
}
if (Core::Input().IsKeyDown(KeyCode::PAGE_UP))
{
angle += 0.1f;
}
if (Core::Input().IsKeyDown(KeyCode::PAGE_DOWN))
{
angle -= 0.1f;
}
if (Core::Input().IsKeyPressed(KeyCode::Q))
{
// Test writing out a rendered image with transparency
Renderer2D& g = Core::Graphics();
Color prev = g.GetClearColor();
g.SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
mFrameBufferTwo->Bind();
OrthographicCamera cam(Vec2f{0.0f, 0.0f}, Sizef{(float)mFrameBufferTwo->GetTexture()->GetWidth(), (float)mFrameBufferTwo->GetTexture()->GetHeight()});
g.BeginDraw(&cam);
// if (Failed(result))
// {
// Logger::Warn(mLogCat, "Unable to render to texture: %s", result.Description.c_str());
// return;
// }
Logger::Info(mLogCat, "Running transparent image test");
g.DrawQuad(Rectangle(500, 400, 300, 300), Color(0.5f, 0.0f, 0.75f, 1.0f));
g.DrawString("This is a test of rendering an image with transparency",
Rectangle::MakeFromTopLeft(50, 50, 600, 200), Color(0.0f, 1.0f, 0.2f, 1.0f), 0.5f);
g.EndDraw();
mpRenderedImage = mFrameBufferTwo->GetTexture();
//mpRenderedImage = Core::GetInstance().EndRenderToTexture();
g.SetClearColor(prev);
stbi_flip_vertically_on_write(1);
stbi_write_png("lunarium_test_image.png", mpRenderedImage->GetWidth(), mpRenderedImage->GetHeight(), 4,
mpRenderedImage->GetPixels(), mpRenderedImage->GetWidth() * 4);
}
mImageSize.Width = Math::ClampI(mImageSize.Width, 320, 1280);
mImageSize.Height = Math::ClampI(mImageSize.Height, 180, 720);
// Render to texture testing
// mFrameBufferOne->Bind();
// OrthographicCamera cam(Vec2f{0.0f, 0.0f}, Sizef{(float)mFrameBufferOne->GetTexture()->GetWidth(), (float)mFrameBufferOne->GetTexture()->GetHeight()});
// Renderer2D& g = Core::Graphics();
// g.BeginDraw(&cam);
// // OpRes result = Core::GetInstance().BeginRenderToTexture(mFrameBufferOne);
// // if (Failed(result))
// // {
// // Logger::Error(mLogCat, "Unable to render to texture: %s", result.Description.c_str());
// // return;
// // }
// g.DrawQuad(Rectangle(300, 300, 150, 150), Color::Red());
// //g.DrawFilledEllipse(glm::vec2(600, 300), glm::vec2(100, 150), Color(1.0f, 0.0f, 1.0f, 1.0f), 100);
// // g.DrawString("This is a test of the text renderer!", Rectangle::MakeFromTopLeft(100, 200, mTextBoxWidth, 300),
// // Color(0.0f, 1.0f, 1.0f, 1.0f), 0.5f, g.DefaultFont());
// //mpRenderedImage = Core::GetInstance().EndRenderToTexture();
// g.EndDraw();
mpRenderedImage = mFrameBufferOne->GetTexture();
box_angle += 0.01f;
int w, h;
Core::MainWindow().GetFramebufferSize(&w, &h);
OrthographicCamera main_cam(Vec2f { 0.0f, 0.0f }, Sizef { (float)w, (float)h });
Core::Graphics().BeginDraw(&main_cam);
RenderScene(Core::Graphics());
Core::GUI().NewFrame();
DrawStatsGUI();
Core::GUI().EndFrame();
Core::Graphics().EndDraw();
Core::MainWindow().SwapBuffers();
mRenderStats = Core::Graphics().GetFrameStats();
Core::Graphics().ResetFrameStats();
}
void SimpleRenderScene::RenderScene(Renderer2D& g)
{
// g.DrawImage(*mpRenderedImage, Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mpRenderedImage->GetWidth(), (float)mpRenderedImage->GetHeight()),
// Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mImageSize.Width, (float)mImageSize.Height), Color(1.0f, 1.0f, 1.0f, 1.0f), angle);
g.DrawQuad(Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mImageSize.Width, (float)mImageSize.Height), Color(01.0f, 0.0f, 0.0f, 1.0f), nullptr, angle);
g.DrawQuad(Rectangle(200, 200, 128.0f, 128.0f), Color(0.0f, 1.0f, 0.0f, 1.0f));//, nullptr, box_angle);
//g->DrawImage(*mpTestImageLoad, glm::vec2(0.0f, 0.0f), Color::White());
//Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mpTestImageLoad->GetWidth(), (float)mpTestImageLoad->GetHeight());
//Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, mSrcWidth, mSrcHeight);
Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, 16, 16);
Rectangle dest = Rectangle::MakeFromTopLeft(100.0f, 100.0f, 512.0f, 512.0f);
//g.DrawImage(*mpTestImageLoad, src, dest, Color(1.0f, 1.0f, 1.0f, 0.9f));
// g->DrawImage(*mpTestImageLoad, src,
// dest, Color(1.0f, 1.0f, 1.0f, 0.8f));
}
void SimpleRenderScene::DrawStatsGUI()
{
ImGui::SetNextWindowSize(ImVec2(400, 300));
ImGui::Begin("RENDER INFO");
ImGui::BeginChild("Per Frame", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 3.5f), true);
ImGui::Text("Per Frame");
ImGui::Separator();
ImGui::Text("Number of triangles: %d", mRenderStats.NumTris);
ImGui::Text("Draw calls: %d", mRenderStats.DrawCalls);
ImGui::EndChild();
ImGui::BeginChild("General", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 2.5f), true);
ImGui::Text("General Info");
ImGui::Separator();
ImGui::Text("General render info...");
ImGui::EndChild();
ImGui::End();
}
}