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lunarium_OLD/src/run_modes/editor/panels/properties_view.cpp

160 lines
4.6 KiB
C++

/******************************************************************************
* File - properties_view.h
* Author - Joey Pollack
* Date - 2022/01/26 (y/m/d)
* Mod Date - 2022/01/26 (y/m/d)
* Description - Displayes the properties and components(?) of the selected
* object.
******************************************************************************/
#include "properties_view.h"
#include <dearimgui/imgui.h>
#include <gui/imgui_ext.h>
#include <editor/editor.h>
#include <world/entity.h>
#include <world/components.h>
#include <editor/component_guis.h>
#define PRESENT_COMP_CHOICE(str_name, type_name, pv) \
if (ImGui::Selectable(str_name)){\
if (pv->mpSelectedEntity->HasComponent<type_name>()) {\
pv->OpenPopup(Popup::ADD_COMP_FAIL).LogIfFailed(Editor::LogCat);\
return false;\
}\
pv->mpSelectedEntity->AddComponent<type_name>();\
return false;\
}
namespace lunarium { namespace editor
{
PropertiesView::PropertiesView()
: Panel("Properties", PanelDockZone::DDZ_RIGHT, true, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar),
mpSelectedAsset(nullptr), mpSelectedEntity(nullptr), mIsLocked(false)
{
// ADD COMPONENT POPUP
AddPopup(Popup::ADD_COMP, "Add Component", [](Panel* p)
{
PropertiesView* pv = (PropertiesView*)p;
// List components that can be added
PRESENT_COMP_CHOICE("Tag Component", TagComponent, pv)
PRESENT_COMP_CHOICE("Transform Component", TransformComponent, pv)
if ((ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsWindowHovered()))
{
return false;
}
return true;
}).LogIfFailed(Editor::LogCat);
// ADD COMP FAILED POPUP
AddPopup(Popup::ADD_COMP_FAIL, "Add Comp Fail", [] (Panel* p)
{
ImGui::Text("Can not add that component - Entity already has it");
if (ImGui::Button("OK") || (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsWindowHovered()))
{
return false;
}
return true;
}).LogIfFailed(Editor::LogCat);
}
/////////////////////////////////////////////////////////////////////
// RENDER METHOD
/////////////////////////////////////////////////////////////////////
void PropertiesView::DoFrame()
{
ShowToolBar();
if (mpSelectedEntity)
{
ShowEntity();
}
if (mpSelectedAsset)
{
ShowAsset();
}
}
/////////////////////////////////////////////////////////////////////
// INTERFACE METHODS
/////////////////////////////////////////////////////////////////////
void PropertiesView::SetSelection(Entity* pEntity)
{
if (mIsLocked)
{
return;
}
mpSelectedAsset = nullptr;
mpSelectedEntity = pEntity;
}
void PropertiesView::SetSelection(EditorAsset* pAsset)
{
if (mIsLocked)
{
return;
}
mpSelectedEntity = nullptr;
mpSelectedAsset = pAsset;
}
/////////////////////////////////////////////////////////////////////
// HELPER METHODS HELPER METHODS
/////////////////////////////////////////////////////////////////////
void PropertiesView::ShowToolBar()
{
ImGui::BeginChild("##PropsToolBar", ImVec2(0, ImGui::GetFrameHeightWithSpacing()));
ImGui::Checkbox("Locked", &mIsLocked);
ImGui::EndChild();
ImGui::Separator();
}
void PropertiesView::ShowEntity()
{
ImGuiExt::TextCentered("Components");
float spacing_y = 12.0f;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, spacing_y));
ImGui::Separator();
// TODO: iterate through components
if (mpSelectedEntity->HasComponent<TagComponent>())
{
CompGui::RenderTagComp(mpSelectedEntity->GetComponent<TagComponent>());
ImGui::Separator();
}
if (mpSelectedEntity->HasComponent<TransformComponent>())
{
ImGui::PopStyleVar();
CompGui::RenderTransformComp(mpSelectedEntity->GetComponent<TransformComponent>());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, spacing_y));
ImGui::Separator();
}
// After all components rendered
if (ImGuiExt::ButtonCentered("Add Component"))
{
OpenPopup(Popup::ADD_COMP).LogIfFailed(Editor::LogCat);
}
ImGui::PopStyleVar();
}
void PropertiesView::ShowAsset()
{
}
}}