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/******************************************************************************
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* File - entity.cpp
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* Author - Joey Pollack
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* Date - 2022/05/23 (y/m/d)
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* Mod Date - 2022/05/23 (y/m/d)
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* Description - Provides functionality to work with world entities
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******************************************************************************/
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#include "entity.h"
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#include "world.h"
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#include "components.h"
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#include <utils/logger.h>
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namespace lunarium
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{
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Entity::Entity(World& w)
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: mHandle(entt::null), mWorld(w)
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{
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mUUID = UUID::GetNewID();
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Init();
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}
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Entity::Entity(World& w, LUUID uuid, entt::entity handle)
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: mHandle(handle), mWorld(w), mUUID(uuid)
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{
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Init();
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}
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void Entity::Init()
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{
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mHandle = mWorld.GetEntityRegistry()->create();
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}
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LUUID Entity::GetUUID() const
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{
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return mUUID;
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}
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bool Entity::HasChildren() const
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{
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return mChildren.size() > 0;
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}
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void Entity::AddChild(Entity* pChild)
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{
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mChildren.push_back(pChild);
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}
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/////////////////////////////////////////////////////////////////////
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// SERIALIZING
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/////////////////////////////////////////////////////////////////////
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OpRes Entity::Serialize(nlohmann::ordered_json& node)
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{
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#if !BUILD_NO_EDITOR // Only does this when this is an editor build
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node["UUID"] = mUUID;
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auto& components = node["components"];
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if (HasComponent<TagComponent>())
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{
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nlohmann::ordered_json tag;
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tag["type_name"] = "TagComponent";
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tag["info"] = GetComponent<TagComponent>().Info;
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components.emplace_back(tag);
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}
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if (HasComponent<TransformComponent>())
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{
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nlohmann::ordered_json transform;
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TransformComponent& comp = GetComponent<TransformComponent>();
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transform["type_name"] = "TransformComponent";
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auto& pos = transform["position"];
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pos["x"] = comp.Position.x;
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pos["y"] = comp.Position.y;
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pos["z"] = comp.Position.z;
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auto& rot = transform["rotation"];
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rot["x"] = comp.Rotation.x;
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rot["y"] = comp.Rotation.y;
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rot["z"] = comp.Rotation.z;
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auto& scale = transform["scale"];
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scale["x"] = comp.Scale.x;
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scale["y"] = comp.Scale.y;
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scale["z"] = comp.Scale.z;
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components.emplace_back(transform);
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}
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// TODO: ADD CODE TO SERIALIZE ANY NEW COMPONENTS
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// Children
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auto& children = node["children"];
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for (int i = 0; i < mChildren.size(); i++)
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{
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nlohmann::ordered_json child;
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mChildren[i]->Serialize(child).LogIfFailed(LogCategory::GAME_SYSTEM);
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children.emplace_back(child);
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}
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#endif
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return OpRes::OK();
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}
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OpRes Entity::Deserialize(nlohmann::ordered_json& node)
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{
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#if !BUILD_NO_EDITOR // Only does this when this is an editor build
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mUUID = node["UUID"].get<u64>();
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// TODO: Load components
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auto& components = node["components"];
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for (auto iter = components.begin(); iter != components.end(); iter++)
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{
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auto& comp = *iter;
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std::string comp_type_name = comp["type_name"].get<std::string>();
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if ("TagComponent" == comp_type_name)
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{
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std::string info = comp["info"].get<std::string>();
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AddComponent<TagComponent>(info);
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}
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if ("TransformComponent" == comp_type_name)
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{
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auto& pos = comp["position"];
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float x = pos["x"].get<f32>();
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float y = pos["y"].get<f32>();
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float z = pos["z"].get<f32>();
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glm::vec3 position(x, y, z);
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auto& rot = comp["rotation"];
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x = rot["x"].get<f32>();
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y = rot["y"].get<f32>();
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z = rot["z"].get<f32>();
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glm::vec3 rotation(x, y, z);
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auto& sc = comp["scale"];
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x = sc["x"].get<f32>();
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y = sc["y"].get<f32>();
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z = sc["z"].get<f32>();
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glm::vec3 scale(x, y, z);
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AddComponent<TransformComponent>(position, rotation, scale);
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}
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}
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// TODO: ADD CODE TO DESERIALIZE ANY NEW COMPONENTS
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// TODO: Load children
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auto& children = node["children"];
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for (auto iter = children.begin(); iter != children.end(); iter++)
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{
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auto& child = *iter;
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Entity* ne = new Entity(mWorld);
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ne->Deserialize(child).LogIfFailed(LogCategory::GAME_SYSTEM);
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mChildren.push_back(ne);
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}
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#endif
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return OpRes::OK();
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}
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bool Entity::IsValidNode(nlohmann::ordered_json& node)
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{
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if (node["UUID"].is_null()) { return false; }
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if (!node["UUID"].is_number()) { return false; }
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return true;
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}
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nlohmann::ordered_json Entity::AsJSON()
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{
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#if !BUILD_NO_EDITOR // Only does this when this is an editor build
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nlohmann::ordered_json node;
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Serialize(node).LogIfFailed(LogCategory::GAME_SYSTEM);
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return node;
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#endif
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return nlohmann::ordered_json();
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}
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}
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