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lunarium_OLD/src/world/world.cpp

188 lines
5.2 KiB
C++

/******************************************************************************
* File - world.cpp
* Author - Joey Pollack
* Date - 2022/01/12 (y/m/d)
* Mod Date - 2022/01/20 (y/m/d)
* Description - Manages a game "world". A world is made up of regions which
* are subdivisions of the world. Each region contains: a set
* of images for the maps layers, a list of objects that spawn
* in this region and static collision data.
******************************************************************************/
#include "world.h"
#include <utils/logger.h>
#include <assets/types/script.h>
#include <assets/types/image.h>
#include <graphics/graphics.h>
#include <graphics/orthographic_camera.h>
#include "entity.h"
namespace lunarium
{
// World::World(Camera* pCam, Sizei region_size, Sizei world_size)
// : mpCamera(pCam), mRegionSize(region_size), mpWorldScript(nullptr), mWorldSize(world_size)
// {
// mActiveRegion = { 0, 0 };
// }
World::World(std::string name)
: mUUID(UUID::GetNewID()), mName(name), mpActiveCamera(nullptr)
{
}
void World::OnLoad()
{
// TODO: Call OnLoad in the world script and on each region script
}
void World::OnUnload()
{
// TODO: Call OnUnLoad in the world script and on each region script
}
void World::Update(float dt)
{
// TODO: Update all entities
}
void World::Render(lunarium::IGraphics* pGraphics) const
{
OrthographicCamera* pCam = mpActiveCamera;
if (!pCam)
{
// Get a camera component from an entity
}
// Get ViewProject matrix
// Render each entity that has a renderable component and a transform
}
void World::SetActiveCamera(OrthographicCamera* pCam)
{
mpActiveCamera = pCam;
}
entt::registry* World::GetEntityRegistry()
{
return &mECSRegistry;
}
LUUID World::CreateEntity()
{
//Logger::Error(LogCategory::GAME_SYSTEM, "World::CreateEntity not implemented!");
Entity* new_ent = new Entity(*this);
if (mEntitiesByUUID.find(new_ent->GetUUID()) != mEntitiesByUUID.end())
{
Logger::Warn(LogCategory::GAME_SYSTEM, "UUID collision when creating new entity! UUID: %d", new_ent->GetUUID());
}
mEntitiesByUUID[new_ent->GetUUID()] = new_ent;
mEntities.push_back(new_ent);
return new_ent->GetUUID();
}
Entity* World::GetEntity(LUUID id)
{
if (mEntitiesByUUID.find(id) == mEntitiesByUUID.end())
{
Logger::Warn(LogCategory::GAME_SYSTEM, "Entity with id: %d not found.", id);
}
return mEntitiesByUUID[id];
}
unsigned int World::GetNumEntities() const
{
return mEntities.size();
}
std::vector<Entity*>::iterator World::EntitiesBegin()
{
return mEntities.begin();
}
bool World::EntitiesIsEnd(std::vector<Entity*>::iterator& iter)
{
return iter == mEntities.end();
}
/////////////////////////////////////////////////////////////////////
// SERIALIZING
/////////////////////////////////////////////////////////////////////
OpRes World::Serialize(nlohmann::ordered_json& node)
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
node["UUID"] = mUUID;
node["NumberOfEntities"] = mEntities.size();
auto& ents = node["Entities"];
for (int i = 0; i < mEntities.size(); i++)
{
nlohmann::ordered_json e;
mEntities[i]->Serialize(e).LogIfFailed(LogCategory::GAME_SYSTEM);
ents.emplace_back(e);
}
#endif
return OpRes::OK();
}
OpRes World::Deserialize(nlohmann::ordered_json& node)
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
mUUID = node["UUID"].get<u64>();
int num_entities = node["NumberOfEntities"].get<int>();
auto& ents = node["Entities"];
for (auto it = ents.begin(); it != ents.end(); ++it)
{
auto& ent = (*it);
Entity* new_ent = new Entity(*this);
if (!new_ent->IsValidNode(ent))
{
delete new_ent;
return OpRes::Fail("Invalid entity node");
}
new_ent->Deserialize(ent).LogIfFailed(LogCategory::GAME_SYSTEM);
mEntities.push_back(new_ent);
}
#endif
return OpRes::OK();
}
bool World::IsValidNode(nlohmann::ordered_json& node)
{
if (node["UUID"].is_null()) { return false; }
if (!node["UUID"].is_number()) { return false; }
if (node["NumberOfEntities"].is_null()) { return false; }
if (!node["NumberOfEntities"].is_number()) { return false; }
if (node["Entities"].is_null()) { return false; }
return false;
}
nlohmann::ordered_json World::AsJSON()
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
nlohmann::ordered_json node;
Serialize(node).LogIfFailed(LogCategory::GAME_SYSTEM);
return node;
#endif
return nlohmann::ordered_json();
}
}