Final refactor touches
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commit
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@ -1,13 +1,13 @@
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add_library(game world/world.cpp)
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# add_library(game )
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target_include_directories(game
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# target_include_directories(game
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PUBLIC "${PROJECT_BINARY_DIR}"
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# PUBLIC "${PROJECT_BINARY_DIR}"
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PUBLIC ./
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# PUBLIC ./
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PUBLIC ../../
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# PUBLIC ../../
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PUBLIC ../../internal_libs
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# PUBLIC ../../internal_libs
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PUBLIC ../../../external/glm
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# PUBLIC ../../../external/glm
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PUBLIC ../../../external/glad/include
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# PUBLIC ../../../external/glad/include
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PUBLIC ../../../external/glfw/include
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# PUBLIC ../../../external/glfw/include
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PUBLIC ../../../external/box2d/include
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# PUBLIC ../../../external/box2d/include
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PUBLIC ../../../external/pugixml/src
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# PUBLIC ../../../external/pugixml/src
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)
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# )
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@ -1,20 +0,0 @@
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/******************************************************************************
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* File - object.h
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* Author - Joey Pollack
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* Date - 2022/01/25 (y/m/d)
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* Mod Date - 2022/01/25 (y/m/d)
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* Description - The base object for all in-game objects
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******************************************************************************/
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#ifndef OBJECT_H_
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#define OBJECT_H_
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namespace lunarium
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{
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class GameObject
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{
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};
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}
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#endif // OBJECT_H_
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