Added world size (the number of regions in a world)
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)Gui_Panel_Refactor
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fff5c18842
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@ -0,0 +1,33 @@
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/******************************************************************************
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* File - script.h
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* Author - Joey Pollack
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* Date - 2022/01/18 (y/m/d)
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* Mod Date - 2022/01/18 (y/m/d)
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* Description - Holds data for a LUA script
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******************************************************************************/
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#include "script.h"
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namespace lunarium
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{
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void Script::SetScript(const char* script)
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{
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mScript = script;
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}
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const char* Script::GetScript() const
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{
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return mScript.c_str();
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}
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void Script::AddError(std::string error)
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{
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mScriptErrors.push_back(error);
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}
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const std::vector<std::string>* Script::GetErrors() const
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{
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return &mScriptErrors;
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}
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}
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