Removed style selection

Set charcoal to default style
Tweeked styles
master
Joey Pollack 3 years ago
parent 0da94313d2
commit ed6fdbdb5b

@ -78,6 +78,93 @@ namespace lunarium
ImGui::PopID();
}
void ImGuiExt::Vec2Control(const std::string& label, glm::vec3& values, float resetValue, float columnWidth)
{
ImGui::PushID(label.c_str());
ImGui::Columns(2);
ImGui::SetColumnWidth(0, columnWidth);
ImGui::Text(label.c_str());
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = { lineHeight + 3.0f, lineHeight };
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.8f, 0.1f, 0.15f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.9f, 0.2f, 0.2f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.8f, 0.1f, 0.15f, 1.0f });
//ImGui::PushFont(boldFont);
if (ImGui::Button("X", buttonSize))
values.x = resetValue;
//ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.2f, 0.7f, 0.2f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.3f, 0.8f, 0.3f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.2f, 0.7f, 0.2f, 1.0f });
//ImGui::PushFont(boldFont);
if (ImGui::Button("Y", buttonSize))
values.y = resetValue;
//ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::PopStyleVar();
ImGui::Columns(1);
ImGui::PopID();
}
void ImGuiExt::FloatControl(const std::string& label, float& value, float resetValue, float columnWidth)
{
ImGui::PushID(label.c_str());
ImGui::Columns(2);
ImGui::SetColumnWidth(0, columnWidth);
ImGui::Text(label.c_str());
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = { lineHeight + 3.0f, lineHeight };
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.8f, 0.1f, 0.15f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.9f, 0.2f, 0.2f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.8f, 0.1f, 0.15f, 1.0f });
//ImGui::PushFont(boldFont);
if (ImGui::Button("R", buttonSize))
value = resetValue;
//ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##X", &value, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::PopStyleVar();
ImGui::Columns(1);
ImGui::PopID();
}
/// Only works if this is the only item on the line
void ImGuiExt::TextCentered(const std::string text)
{

@ -22,6 +22,8 @@ namespace lunarium
/// This function was taken from the Hazel engine written by Cherno!
/// https://github.com/TheCherno/Hazel/blob/master/Hazelnut/src/Panels/SceneHierarchyPanel.cpp
static void Vec3Control(const std::string& label, glm::vec3& values, float resetValue = 0.0f, float columnWidth = 100.0f);
static void Vec2Control(const std::string& label, glm::vec3& values, float resetValue = 0.0f, float columnWidth = 100.0f);
static void FloatControl(const std::string& label, float& values, float resetValue = 0.0f, float columnWidth = 100.0f);
static void TextCentered(const std::string text);
static bool ButtonCentered(const char* label, float alignment = 0.5f);
};

@ -22,7 +22,8 @@ namespace lunarium { namespace editor
{
ImVec2 top_left(ImGui::GetWindowPos().x, ImGui::GetCursorScreenPos().y - ImGui::GetStyle().FramePadding.y);
ImVec2 bot_right(top_left.x + ImGui::GetWindowSize().x, ImGui::GetCursorScreenPos().y + ImGui::GetFrameHeight());
ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.1f, 0.3f, 0.8f, 1.0f));
//ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.1f, 0.3f, 0.8f, 1.0f));
ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
ImGui::GetWindowDrawList()->AddRectFilled(top_left, bot_right, color);
ImGuiExt::TextCentered(title.c_str());
}
@ -47,12 +48,15 @@ namespace lunarium { namespace editor
/// https://github.com/TheCherno/Hazel/blob/master/Hazelnut/src/Panels/SceneHierarchyPanel.cpp
void CompGui::RenderTransformComp(TransformComponent& comp)
{
DrawTitle("Tag Component");
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().ItemSpacing.y + 10.0f));
DrawTitle("Transform Component");
ImGui::PopStyleVar();
ImGuiExt::Vec3Control("Translation", comp.Position, 0.0f, 85.0f);
ImGuiExt::Vec2Control("Translation", comp.Position, 0.0f, 85.0f);
glm::vec3 rotation = glm::degrees(comp.Rotation);
ImGuiExt::Vec3Control("Rotation", rotation, 0.0f, 85.0f);
//ImGuiExt::Vec3Control("Rotation", rotation, 0.0f, 85.0f);
ImGuiExt::FloatControl("Rotation", rotation.z, 0.0f, 85.0f);
comp.Rotation = glm::radians(rotation);
ImGuiExt::Vec3Control("Scale", comp.Scale, 1.0f, 85.0f);
ImGuiExt::Vec2Control("Scale", comp.Scale, 1.0f, 85.0f);
}
}}

@ -58,6 +58,7 @@ namespace editor
DataManager::Initialize();
ImGui::GetIO().ConfigWindowsMoveFromTitleBarOnly = true;
GUI::GetInstance().SetStyle(GuiStyle::STYLE_CHARCOAL);
// Init editor panels
mAboutPanel.SetOpen(false);
@ -284,62 +285,62 @@ namespace editor
if (ImGui::BeginMenu("View"))
{
if (ImGui::BeginMenu("Styles"))
{
if (ImGui::MenuItem("Classic"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_CLASSIC);
}
if (ImGui::MenuItem("Default Dark"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_DARK);
}
if (ImGui::MenuItem("Default Light"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_LIGHT);
}
ImGui::Separator();
if (ImGui::MenuItem("Deep Dark"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEEP_DARK);
}
if (ImGui::MenuItem("Red Dark"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_RED_DARK);
}
if (ImGui::MenuItem("Green Blue"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_GREEN_BLUE);
}
if (ImGui::MenuItem("OverShifted Dark"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_OVERSHIFTED_DARK);
}
if (ImGui::MenuItem("Charcoal"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_CHARCOAL);
}
if (ImGui::MenuItem("Corporate Gray"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_CORPORATE_GRAY);
}
if (ImGui::MenuItem("Corporate Gray 3D"))
{
GUI::GetInstance().SetStyle(GuiStyle::STYLE_CORPORATE_GRAY_3D);
}
ImGui::EndMenu();
}
// if (ImGui::BeginMenu("Styles"))
// {
// if (ImGui::MenuItem("Classic"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_CLASSIC);
// }
// if (ImGui::MenuItem("Default Dark"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_DARK);
// }
// if (ImGui::MenuItem("Default Light"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEFAULT_LIGHT);
// }
// ImGui::Separator();
// if (ImGui::MenuItem("Deep Dark"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_DEEP_DARK);
// }
// if (ImGui::MenuItem("Red Dark"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_RED_DARK);
// }
// if (ImGui::MenuItem("Green Blue"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_GREEN_BLUE);
// }
// if (ImGui::MenuItem("OverShifted Dark"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_OVERSHIFTED_DARK);
// }
// if (ImGui::MenuItem("Charcoal"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_CHARCOAL);
// }
// if (ImGui::MenuItem("Corporate Gray"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_CORPORATE_GRAY);
// }
// if (ImGui::MenuItem("Corporate Gray 3D"))
// {
// GUI::GetInstance().SetStyle(GuiStyle::STYLE_CORPORATE_GRAY_3D);
// }
// ImGui::EndMenu();
// }
ImGui::EndMenu();
}

Loading…
Cancel
Save