Joey Pollack
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7e41b4d259
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Entity remove working
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3 years ago |
Joey Pollack
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f16ce840b2
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Entities respect their parent's transforms again
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3 years ago |
Joey Pollack
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4b9bbc8991
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Sorting render groups by render layer
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3 years ago |
Joey Pollack
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2279b3ff45
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Entity parent/child hierarchies implemented
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3 years ago |
Joey Pollack
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d893849dc3
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Basic parent/child relation working with entities
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3 years ago |
Joey Pollack
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c330319ad2
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Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
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3 years ago |
Joey Pollack
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43ac2d1d06
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Editor builds with some render code removed
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3 years ago |
Joey Pollack
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593a16c9cc
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Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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b49ae6484c
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Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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564f3e8efe
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Final refactor touches
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4 years ago |