Joey Pollack
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223c7a9468
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Batch render testing working
Still need to implement textures
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3 years ago |
Joey Pollack
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12168850d5
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Single quad working with batch system now.
Only draws the first quad in a batch though (indices issues?)
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3 years ago |
Joey Pollack
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733c832b81
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We got a shape on screen again!
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3 years ago |
Joey Pollack
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593a16c9cc
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Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
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3 years ago |
Joey Pollack
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ec492b119f
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Texture and FrameBuffer classes implemented
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3 years ago |
Joey Pollack
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e74ba8594b
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Renderer outline started
VertexBuffer class implemented
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3 years ago |
Joey Pollack
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52eb549715
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Merge branch 'dev' of ssh://joeyrp.com:21098/home/joey/repos/lunarium into dev
# Conflicts:
# docs/tasks/core.todo
# src/run_modes/editor/panels/world_view.cpp
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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9a6000af36
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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ed6fdbdb5b
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Removed style selection
Set charcoal to default style
Tweeked styles
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3 years ago |
Joey Pollack
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0da94313d2
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Trying to make the properties view look nice. Using the ImGuiDrawList API.
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3 years ago |
Joey Pollack
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ce3dd3f984
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Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
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3 years ago |
Joey Pollack
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f8cb13d856
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Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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57e610b893
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Fixed bug that allowed the asset browser's back button to leave the project's assets directory
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3 years ago |
Joey Pollack
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0160e7c623
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Adds serialization base classes
Adds file writing to BinaryFileBuffer
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3 years ago |
Joey Pollack
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5ada9d5e1c
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Fixed bug with asset drag/drop
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4 years ago |
Joey Pollack
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b49ae6484c
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Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
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4 years ago |
Joey Pollack
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5c83a63b3c
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Beginning of properties window working
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4 years ago |
Joey Pollack
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d55d28fe1b
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Fixes build on linux
Fixes bug that prevented panels from being opened from the menu
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4 years ago |
Joey Pollack
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595adb717c
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Added TODO markers for testing asset trash
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4 years ago |
Joey Pollack
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4a84ca0bcd
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adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
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4 years ago |
Joey Pollack
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2f27fcf8bc
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New Popup panel system working
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4 years ago |
Joey Pollack
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578bd98b40
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ImGui::Begin call moved to the Panel class
Adds PreBegin in case code needs to be run just before ImGui::Begin is called
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4 years ago |
Joey Pollack
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09953c0e7d
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Removed the gui namespace
Moved panel_manager out of editor and into the core
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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72894c35fa
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Asset Browser tool bar improved
Asset Browser directory tree behavior improved
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4 years ago |
Joey Pollack
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ce1ce8ef49
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Asset drag/drop to move file working
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4 years ago |
Joey Pollack
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a80d98d0c0
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Asset browser updated - drag and drop concept implemented, double clicking on folder in content window will open the folder
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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e237d0dcb5
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Added UUIDs to entities
Added component add/remove/check/get methods for Entity
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4 years ago |
Joey Pollack
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d9f7a136e5
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Start of ECS - files added
NFD wrapped up behind utils FileSystem functions
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4 years ago |
Joey Pollack
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36c67d57d7
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ImGui file browser completely removed
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4 years ago |
Joey Pollack
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016809cc3f
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Adds nfd
fixes project creation and loading
fixes asset importing
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4 years ago |
Joey Pollack
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6f00e84229
|
XML changed to JSON
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4 years ago |
Joey Pollack
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de0bc576ee
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state file saving with json
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4 years ago |
Joey Pollack
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df18d77a72
|
json state files loading
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4 years ago |
Joey Pollack
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c0a74d7903
|
Errors from merge fixed
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4 years ago |
Joey Pollack
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564f3e8efe
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Final refactor touches
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4 years ago |
Joey Pollack
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eeb33c06ff
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assets and gui moved back into the lunarium project
dearimgui moved into external
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4 years ago |
Joey Pollack
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25efe7411d
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Moves internal_font functionality into the data_manager
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4 years ago |
Joey Pollack
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b42b0c69a0
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Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
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4 years ago |
Joey Pollack
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c7928af683
|
Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
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4 years ago |
Joey Pollack
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46083c836c
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Log system over-hauled
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4 years ago |
Joey Pollack
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6c43f17c27
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utils moved back into the core (no longer a lib)
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4 years ago |
Joey Pollack
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326ef05084
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Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
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4 years ago |
Joey Pollack
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88199d1194
|
Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
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4 years ago |
Joey Pollack
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285a53437e
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added todo tasks
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4 years ago |
Joey Pollack
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289c1de828
|
player run mode name changed back to game
Added region selecting outline to map canvas tool bar
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4 years ago |