Joey Pollack
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9a6000af36
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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f8cb13d856
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Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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57e610b893
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Fixed bug that allowed the asset browser's back button to leave the project's assets directory
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3 years ago |
Joey Pollack
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0160e7c623
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Adds serialization base classes
Adds file writing to BinaryFileBuffer
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3 years ago |
Joey Pollack
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5ada9d5e1c
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Fixed bug with asset drag/drop
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4 years ago |
Joey Pollack
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b49ae6484c
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Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
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4 years ago |
Joey Pollack
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5c83a63b3c
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Beginning of properties window working
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4 years ago |
Joey Pollack
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595adb717c
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Added TODO markers for testing asset trash
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4 years ago |
Joey Pollack
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4a84ca0bcd
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adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
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4 years ago |
Joey Pollack
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09953c0e7d
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Removed the gui namespace
Moved panel_manager out of editor and into the core
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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ce1ce8ef49
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Asset drag/drop to move file working
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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e237d0dcb5
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Added UUIDs to entities
Added component add/remove/check/get methods for Entity
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4 years ago |
Joey Pollack
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36c67d57d7
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ImGui file browser completely removed
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4 years ago |
Joey Pollack
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016809cc3f
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Adds nfd
fixes project creation and loading
fixes asset importing
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4 years ago |
Joey Pollack
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6f00e84229
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XML changed to JSON
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4 years ago |
Joey Pollack
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564f3e8efe
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Final refactor touches
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4 years ago |
Joey Pollack
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25efe7411d
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Moves internal_font functionality into the data_manager
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4 years ago |
Joey Pollack
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b42b0c69a0
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Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
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4 years ago |
Joey Pollack
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c7928af683
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Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
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4 years ago |
Joey Pollack
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326ef05084
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Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
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4 years ago |
Joey Pollack
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88199d1194
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Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
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4 years ago |
Joey Pollack
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285a53437e
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added todo tasks
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4 years ago |
Joey Pollack
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289c1de828
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player run mode name changed back to game
Added region selecting outline to map canvas tool bar
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4 years ago |
Joey Pollack
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03b7e7ccf1
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Bugfix: Map canvas now paints correctly when scrolled
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4 years ago |
Joeyrp
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24f756da75
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Zooming and middle mouse scrolling implemented on the tile map canvas
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4 years ago |
Joeyrp
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8360eceabf
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Tile maps can now be painted to correctly
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4 years ago |
Joeyrp
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60bb47f25e
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Editor Assets are included when a project is saved and loaded
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4 years ago |
Joeyrp
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6d85356368
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Editor asset importing seems to work - tested on tile sets.
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4 years ago |
Joeyrp
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e05f3bb20a
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Adds INFO_DEBUG as a default log Level
TODO files updated
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4 years ago |
Joeyrp
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307892cb51
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Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
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4 years ago |
Joeyrp
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7039b1e26b
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Renderer now supports multiple arbitrarily sized frame buffers
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4 years ago |
Joeyrp
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ca9d25073e
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Map editor started
Rendering transparancy to an image working
Saving randered images working
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4 years ago |
Joeyrp
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3f7ae8aaa1
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Main editor panel classes created, docked in default positions
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4 years ago |
Joeyrp
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bd63502601
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Added world size (the number of regions in a world)
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
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4 years ago |
Joeyrp
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fff5c18842
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Grid container added
World system started
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4 years ago |
Joeyrp
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bd07e17b12
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Internal data manager working
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4 years ago |
Joeyrp
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fda2264251
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New project generation working
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4 years ago |
Joeyrp
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9e6a15d08f
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File Browser basic functionality working
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4 years ago |
Joeyrp
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18ce0d4375
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Updated the editor UI font
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4 years ago |
Joeyrp
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cd4f23b732
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Main editor window working
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4 years ago |
Joeyrp
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90afa2d908
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Image rotation is working
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4 years ago |
Joeyrp
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08adeb6b9d
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Renderer code refactored to implement rotation in a cleaner way.
Rectangle type refactored to only store the center point and the half width and half height.
Test code refactored to reflect these changes.
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4 years ago |
Joeyrp
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f7c3663e18
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Box rotation works correctly now. Code still pretty messy.
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4 years ago |
Joeyrp
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00cd8a2b62
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Box2D "hello world" example implemented. Graphics system does not support rotation yet.
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4 years ago |
Joeyrp
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aff4d9939c
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Added Box2D to the project (not tested)
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4 years ago |
Joeyrp
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a42dc3c71a
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Refactored the tester to use scene classes to for different testing functions
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4 years ago |