Commit Graph

46 Commits (9c37b8176562524189f614940f8ceff657fd53c4)

Author SHA1 Message Date
Joey Pollack 43ac2d1d06 Editor builds with some render code removed 3 years ago
Joey Pollack 593a16c9cc Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
3 years ago
Joey Pollack 5beb9b2789 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack ce3dd3f984 Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
3 years ago
Joey Pollack f8cb13d856 Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack 57e610b893 Fixed bug that allowed the asset browser's back button to leave the project's assets directory 3 years ago
Joey Pollack 5ada9d5e1c Fixed bug with asset drag/drop 4 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 5c83a63b3c Beginning of properties window working 4 years ago
Joey Pollack 595adb717c Added TODO markers for testing asset trash 4 years ago
Joey Pollack 4a84ca0bcd adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted. 4 years ago
Joey Pollack 2f27fcf8bc New Popup panel system working 4 years ago
Joey Pollack 578bd98b40 ImGui::Begin call moved to the Panel class
Adds PreBegin in case code needs to be run just before ImGui::Begin is called
4 years ago
Joey Pollack 09953c0e7d Removed the gui namespace
Moved panel_manager out of editor and into the core
4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack 72894c35fa Asset Browser tool bar improved
Asset Browser directory tree behavior improved
4 years ago
Joey Pollack ce1ce8ef49 Asset drag/drop to move file working 4 years ago
Joey Pollack a80d98d0c0 Asset browser updated - drag and drop concept implemented, double clicking on folder in content window will open the folder 4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack c0a74d7903 Errors from merge fixed 4 years ago
Joey Pollack eeb33c06ff assets and gui moved back into the lunarium project
dearimgui moved into external
4 years ago
Joey Pollack b42b0c69a0 Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack 289c1de828 player run mode name changed back to game
Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack 8e07cec621 Panel and PanelManager refactored. Panel IDs are now handed out when added to the PanelManager. The IDs are no longer tied to the gui subsystem through enum values. 4 years ago
Joeyrp 6d85356368 Editor asset importing seems to work - tested on tile sets. 4 years ago
Joeyrp 6aef59c7e3 editor assets refactored to fit the new project content system design 4 years ago
Joey Pollack 145dd7095c Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!) 4 years ago
Joeyrp 6e2f676f11 gui code refactored and moved into its own library
the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp ed030afcea Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp 6b24ac4bc5 Programmatic docking proof-of-concept working 4 years ago
Joeyrp 6a6c6d42ab Panel management code moved from Editor class into the PanelManager class
WorldView panel does not currently show up because the dockspace is not fully set up yet.
4 years ago
Joeyrp 8444e45fb0 Program window now remembers it's last position on restart 4 years ago
Joeyrp ca9d25073e Map editor started
Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp 3f7ae8aaa1 Main editor panel classes created, docked in default positions 4 years ago
Joeyrp 35dc183111 Editor moved into it's own namespace within lunarium 4 years ago
Joeyrp fff5c18842 Grid container added
World system started
4 years ago
Joeyrp bd07e17b12 Internal data manager working 4 years ago
Joeyrp fda2264251 New project generation working 4 years ago
Joeyrp 9e6a15d08f File Browser basic functionality working 4 years ago
Joeyrp 97db356d66 Basic about window added, status bar added, docking seems to work correctly 4 years ago
Joeyrp 7c0eb5a77a Main editor panel now sits on-top of the application window again. But this time the it uses the application window title-bar. 4 years ago
Joeyrp 4be5aa04b2 Main Editor window improved: No longer hiding the application window behind the imgui window. App window is now actually hidden (so no trailing when moving the editor panel). 4 years ago
Joeyrp cd4f23b732 Main editor window working 4 years ago