Joey Pollack
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a3a89a291a
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Text Renderer is properly joining all of the character pixel data into one long texture! The characters are aligned to the top of the frame (which I think is correct for calculating the uvs for each char)
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3 years ago |
Joey Pollack
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777b4bd2f3
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Multiple texture slots working in the quad shader
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3 years ago |
Joey Pollack
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96c404c11c
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Stress test with math on the GPU
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3 years ago |
Joey Pollack
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223c7a9468
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Batch render testing working
Still need to implement textures
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3 years ago |
Joey Pollack
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12168850d5
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Single quad working with batch system now.
Only draws the first quad in a batch though (indices issues?)
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3 years ago |
Joey Pollack
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733c832b81
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We got a shape on screen again!
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3 years ago |
Joey Pollack
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593a16c9cc
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Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
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3 years ago |
Joey Pollack
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ec492b119f
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Texture and FrameBuffer classes implemented
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3 years ago |