Joey Pollack
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c901fe6f9b
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Adds SpriteRendererComponent and Image asset to the editor
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3 years ago |
Joey Pollack
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c507273ac4
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Added a search box to the script component's drop down menu
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3 years ago |
Joey Pollack
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de8bc580df
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Script editor asset and script component created
Script component can track a script editor asset by it's UUID
Double clicking a script asset opens the script in vs code
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3 years ago |
Joey Pollack
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82dc6b000a
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Components can be removed
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3 years ago |
Joey Pollack
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2bf786ac9d
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Components can be removed
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3 years ago |
Joey Pollack
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f16ce840b2
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Entities respect their parent's transforms again
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3 years ago |
Joey Pollack
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4b9bbc8991
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Sorting render groups by render layer
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3 years ago |
Joey Pollack
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c330319ad2
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Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
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3 years ago |
Joey Pollack
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73f2e06541
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Adds new events to the editor
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3 years ago |
Joey Pollack
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cd541e7d75
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Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
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3 years ago |
Joey Pollack
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ed6fdbdb5b
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Removed style selection
Set charcoal to default style
Tweeked styles
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3 years ago |
Joey Pollack
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0da94313d2
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Trying to make the properties view look nice. Using the ImGuiDrawList API.
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3 years ago |
Joey Pollack
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ce3dd3f984
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Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
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3 years ago |
Joey Pollack
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f8cb13d856
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Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
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3 years ago |
Joey Pollack
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5c83a63b3c
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Beginning of properties window working
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |