Joey Pollack
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c901fe6f9b
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Adds SpriteRendererComponent and Image asset to the editor
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3 years ago |
Joey Pollack
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de8bc580df
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Script editor asset and script component created
Script component can track a script editor asset by it's UUID
Double clicking a script asset opens the script in vs code
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3 years ago |
Joey Pollack
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4b9bbc8991
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Sorting render groups by render layer
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3 years ago |
Joey Pollack
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2279b3ff45
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Entity parent/child hierarchies implemented
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3 years ago |
Joey Pollack
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d893849dc3
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Basic parent/child relation working with entities
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3 years ago |
Joey Pollack
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c330319ad2
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Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
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3 years ago |
Joey Pollack
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cd541e7d75
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Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
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3 years ago |
Joey Pollack
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593a16c9cc
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Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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e237d0dcb5
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Added UUIDs to entities
Added component add/remove/check/get methods for Entity
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4 years ago |
Joey Pollack
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d9f7a136e5
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Start of ECS - files added
NFD wrapped up behind utils FileSystem functions
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4 years ago |