Joey Pollack
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cd541e7d75
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Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
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3 years ago |
Joey Pollack
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9c37b81765
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FINISHED!
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3 years ago |
Joey Pollack
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43ac2d1d06
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Editor builds with some render code removed
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3 years ago |
Joey Pollack
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225199dfcc
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New renderer is feature-complete
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3 years ago |
Joey Pollack
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7f9cb5ce58
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DrawEllipseFilled working
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3 years ago |
Joey Pollack
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0aa09c280e
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Data double buffer moved into the VertexBuffer class
Draw method added to VertexBuffer class
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3 years ago |
Joey Pollack
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a3a8743d21
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We have line drawing in batch
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3 years ago |
Joey Pollack
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f0fb3fdec1
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Line shaders written
Renderer2D prepared for Lines and Ellipses
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3 years ago |
Joey Pollack
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8d75fd9488
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DrawSprite implemented (just calls DrawQuad)
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3 years ago |
Joey Pollack
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777b4bd2f3
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Multiple texture slots working in the quad shader
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3 years ago |
Joey Pollack
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7f97bdae15
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Stress testing with math on the CPU
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3 years ago |
Joey Pollack
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ec492b119f
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Texture and FrameBuffer classes implemented
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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f8cb13d856
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Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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57e610b893
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Fixed bug that allowed the asset browser's back button to leave the project's assets directory
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3 years ago |
Joey Pollack
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0160e7c623
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Adds serialization base classes
Adds file writing to BinaryFileBuffer
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3 years ago |
Joey Pollack
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5ada9d5e1c
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Fixed bug with asset drag/drop
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4 years ago |
Joey Pollack
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b49ae6484c
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Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
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4 years ago |
Joey Pollack
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5c83a63b3c
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Beginning of properties window working
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4 years ago |
Joey Pollack
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595adb717c
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Added TODO markers for testing asset trash
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4 years ago |
Joey Pollack
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4a84ca0bcd
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adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
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4 years ago |
Joey Pollack
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09953c0e7d
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Removed the gui namespace
Moved panel_manager out of editor and into the core
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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ce1ce8ef49
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Asset drag/drop to move file working
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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e237d0dcb5
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Added UUIDs to entities
Added component add/remove/check/get methods for Entity
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4 years ago |
Joey Pollack
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36c67d57d7
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ImGui file browser completely removed
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4 years ago |
Joey Pollack
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016809cc3f
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Adds nfd
fixes project creation and loading
fixes asset importing
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4 years ago |
Joey Pollack
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6f00e84229
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XML changed to JSON
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4 years ago |
Joey Pollack
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564f3e8efe
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Final refactor touches
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4 years ago |
Joey Pollack
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25efe7411d
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Moves internal_font functionality into the data_manager
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4 years ago |
Joey Pollack
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c7928af683
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Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
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4 years ago |
Joey Pollack
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326ef05084
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Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
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4 years ago |
Joey Pollack
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88199d1194
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Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
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4 years ago |