Commit Graph

35 Commits (d2608b48515012135a0e27823123ef5992f075de)

Author SHA1 Message Date
Joey Pollack d2608b4851 Entity component access and manipulation in wren scripts working! 3 years ago
Joey Pollack 204f0d294c Refactors the World Scripting API into it's own class 3 years ago
Joey Pollack 6b03a758d2 Refactored foreign method binding to be completely handled by the WrenState object 3 years ago
Joey Pollack 3c55ca9c5b CoreAPI initialization hooked up to WrenState
Foreign method binding system setup
3 years ago
Joey Pollack 09c4b10392 Small refactor to have World use WrenHandles to call methods instead of loading strings directly into the vm. 3 years ago
Joey Pollack dcd95ec685 Foundation of wren scripting system 3 years ago
Joey Pollack 5c9f2e0494 Scripts running during world update 3 years ago
Joey Pollack de8bc580df Script editor asset and script component created
Script component can track a script editor asset by it's UUID
Double clicking a script asset opens the script in vs code
3 years ago
Joey Pollack 50f338c68a Adds foundation for Wren to replace LUA 3 years ago
Joey Pollack 95d9630b6b Corrected entity parent/child math bug
children now follow parents correctly
3 years ago
Joey Pollack ee9112897c Basic world simulation working in editor 3 years ago
Joey Pollack b87f95dd94 Drag and drop entities partially working 3 years ago
Joey Pollack 7e41b4d259 Entity remove working 3 years ago
Joey Pollack f16ce840b2 Entities respect their parent's transforms again 3 years ago
Joey Pollack 4b9bbc8991 Sorting render groups by render layer 3 years ago
Joey Pollack 2279b3ff45 Entity parent/child hierarchies implemented 3 years ago
Joey Pollack d893849dc3 Basic parent/child relation working with entities 3 years ago
Joey Pollack 9686b05a67 PoC working for parent/child in quad rendering 3 years ago
Joey Pollack c330319ad2 Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
3 years ago
Joey Pollack cd541e7d75 Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
3 years ago
Joey Pollack 43ac2d1d06 Editor builds with some render code removed 3 years ago
Joey Pollack 593a16c9cc Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
3 years ago
Joey Pollack 5beb9b2789 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack ce3dd3f984 Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
3 years ago
Joey Pollack f8cb13d856 Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack 0160e7c623 Adds serialization base classes
Adds file writing to BinaryFileBuffer
4 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 5c83a63b3c Beginning of properties window working 4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack e237d0dcb5 Added UUIDs to entities
Added component add/remove/check/get methods for Entity
4 years ago
Joey Pollack d9f7a136e5 Start of ECS - files added
NFD wrapped up behind utils FileSystem functions
4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago