/****************************************************************************** * File - image.cpp * Author - Joey Pollack * Date - 2022/11/28 (y/m/d) * Mod Date - 2022/11/28 (y/m/d) * Description - The editor warpper for an Image asset ******************************************************************************/ #include "image.h" #include #include #include namespace lunarium { namespace editor { Image::Image() : EditorAsset(AssetType::EATYPE_IMAGE), mpImage(nullptr) { } lunarium::Texture* Image::GetImage() const { return mpImage; } bool Image::DrawProperties() { return false; } ///////////////////////////////////////////////////////////////////// // SERIALIZATION ///////////////////////////////////////////////////////////////////// OpRes Image::LoadRawFile() { mpImage = FileLoaders::LoadImage(mAssetDir / GetFileLocation()); mpImage->FlipVertically(); if (!mpImage) { return OpRes::Fail("Could not load image file: %s", GetFileLocation().string().c_str()); } return OpRes::OK(); } OpRes Image::Serialize(nlohmann::ordered_json& node) { return OpRes::OK(); } OpRes Image::Deserialize(nlohmann::ordered_json& node) { LoadRawFile(); return OpRes::OK(); } bool Image::IsValidNode(nlohmann::ordered_json& node) { return true; } nlohmann::ordered_json Image::AsJSON() { return nlohmann::ordered_json(); } }}