/****************************************************************************** * File - entity.cpp * Author - Joey Pollack * Date - 2022/05/23 (y/m/d) * Mod Date - 2022/05/23 (y/m/d) * Description - Provides functionality to work with world entities ******************************************************************************/ #include "entity.h" #include "world.h" namespace lunarium { Entity::Entity(World& w) : mHandle(entt::null), mWorld(w) { mUUID = UUID::GetNewID(); Init(); } Entity::Entity(World& w, LUUID uuid, entt::entity handle) : mHandle(handle), mWorld(w), mUUID(uuid) { Init(); } void Entity::Init() { mHandle = mWorld.GetEntityRegistry()->create(); } LUUID Entity::GetUUID() const { return mUUID; } }