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196 lines
10 KiB
Plaintext
196 lines
10 KiB
Plaintext
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Build System:
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☐ Modify build script to output fail or success messages based on build result
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✔ Complete for batch script @done(22-05-09 18:57)
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☐ Complete for shell script
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✔ Add a build option to do a build without the editor @done (9/17/2021, 7:25:08 PM)
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✔ Modify .sh scripts to recognize the noeditor flag @done (1/25/2022, 3:59:23 PM)
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Core:
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☐ Create log rotation system so that log files do not grow to GB in size... @critical
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- If file is X MBs, check for file with .old ext and erase if exists, .old to current file and create new log file
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☐ Figure out how to represent Unique Entities and entity instances - and how this will work with UUIDs @critical
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✔ Implement generic serialization system @done(22-06-29 18:44)
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✔ JSON serializable base class @done(22-06-29 17:41)
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✔ JSON implementions should be stubbed out in non-editor builds @done(22-06-29 17:41)
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✔ Binary serializable base class @done(22-06-29 18:44)
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✔ Wrap NFD in an API in the platform module @low @done(22-05-31 15:44)
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Wrapper added to utils - not platform
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✔ Add custom (64 bit?) UUID generator (based on Chreno's UUIDs) @done(22-06-27 13:34)
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✔ Allow Entities to have children @medium @done(22-07-06 17:54)
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✔ Add Terminal subsystem to allow for printing colored text in a cross-platform way @done(22-05-16 18:05)
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✔ Create a LogListener that uses the colored text (replace the current stdout listener) @done(22-05-16 18:23)
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✔ Replace XML with JSON (https://github.com/nlohmann/json) @high @done(22-05-19 15:35)
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✔ Move internal libs back into the core and refactor @high @done(22-05-17 14:27)
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✔ Utils @done(22-05-13 17:29)
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✔ assets @done(22-05-17 14:27)
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✔ gui @done(22-05-17 14:27)
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✔ Replace the File Browser (imgui) class with the NFD library (https://github.com/btzy/nativefiledialog-extended) @high @done(22-05-23 16:00)
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☐ Add log settings to the state file
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✔ Refactor log system to use separate log level methods instead of passing log level @done(22-05-12 16:46)
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✔ Add log level options to config script @done(22-05-12 16:46)
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✔ Add run modes (Editor, Game, Test) to state file @done (9/15/2021, 7:27:03 PM)
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✔ Add run mode interface class @done (9/15/2021, 8:22:35 PM)
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✔ Read the window size and position on shutdown and write these to the state file @done (2/8/2022, 4:39:37 PM)
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Graphics:
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Re-write the renderer:
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☐ Implement BeginScene and EndScene - these are called from the World OnRender
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☐ Organize Buffers
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☐ Better FrameBuffer system
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☐ Texture class - Does NOT load from files - takes raw data to construct
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☐ Add view matrix to the shader @critical
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☐ Remove projection matrix from the renderer internals @critical
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☐ Move the openGL reference out of the Image class (OpenGL ID) and make the ID more generic
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☐ Add layer to interface API for setting the Images ID in a generic way
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☐ Implement batch rendering @high
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☐ Allow vertices to be submitted before rendering
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☐ Add texture sampler id to the vertex layout
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✔ Decide on a font/text rendering system @done (9/7/2021, 1:39:53 PM)
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✔ Add FreeType to the project @done (9/7/2021, 2:23:13 PM)
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✔ Add a new class for font loading/management and text rendering @done (9/7/2021, 3:57:08 PM)
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✔ Make the text renderer smarter about breaking up words on multiple lines @low @done (9/8/2021, 2:23:03 PM)
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✔ Implement the Image creation methods @done (9/9/2021, 2:50:20 PM)
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✔ Implement Render to Texture @done (9/15/2021, 7:00:33 PM)
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✔ Adjust the font loading code to use the binary file buffer instead of ifstream @done (9/17/2021, 6:11:06 PM)
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✔ Find a way to add rotation to shapes and images @done (10/29/2021, 7:35:14 PM)
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✔ Add a DrawPolygon method that takes vertices and draws arbirary shapes @done (10/29/2021, 6:24:14 PM)
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☐ Allow DrawPolygon to add a texture to the polygon @low
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✔ Refactor the drawing code to allow for rotation with cleaner code @high @done (10/29/2021, 8:36:24 PM)
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✔ Test rotation of images @done (11/1/2021, 2:11:13 PM)
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✔ Fix line rotation @low @done (2/8/2022, 4:39:25 PM)
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✔ Add Roboto-Regular.ttf as an internal font @high @done (11/3/2021, 8:35:51 PM)
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✔ Allow an image size to be passed in for rendering to an image @high @done (2/3/2022, 4:07:33 PM)
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GUI:
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☐ Improve the GUI API!
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☐ Implement a better way to handle popup windows and context menus
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✔ Dear ImGui class with basic initialization @done (9/10/2021, 1:42:19 PM)
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✔ Debug log window @done (9/10/2021, 4:44:48 PM)
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✔ Add key to show debug log window @done (9/13/2021, 6:47:44 PM)
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☐ Add checkboxes to disable log categories and levels
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✔ Add LUA Console window @done (10/26/2021, 4:43:41 PM)
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✔ Improve the interfaces for the Lua Editor and Console (partial transparancy for one thing) @high @done(22-06-23 15:54)
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FileBrowser:
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✔ Allow opening of listed directories @done (11/8/2021, 3:16:26 PM)
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✔ Add indication that an item is directory @done (11/8/2021, 6:19:20 PM)
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✔ Sort items by type (Directories should come first) @done (11/8/2021, 6:26:01 PM)
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✔ Allow the user to type in a filename @done (11/9/2021, 3:26:16 PM)
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✔ Add a "New Directory" button @done (11/8/2021, 7:15:51 PM)
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✔ Selected files should show up in the text box @done(22-04-18 13:33)
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Scripting:
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☐ Switch to Wren instead of LUA (https://github.com/wren-lang/wren) @high
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☐ Remove SOL
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Script Managment class:
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✘ Manage LUA states @cancelled(22-05-13 17:31)
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☐ Initialize new scripts
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☐ Run given script with given state
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☐ Add any generated errors to the Script object
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Interface Class (Core API):
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☐ Provide Methods that give access to the C++ code
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ECS:
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✔ Figure out how to serialize Entities @done(22-06-28 14:16)
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- Looks like we just need to if check for each component an entity could have...
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✔ Research EnTT for the ECS (https://github.com/skypjack/entt/) @done(22-06-01 14:01)
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✔ Research using ECS with a quadtree (regions may essentially be a quadtree) @done(22-06-01 14:01)
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☐ Use 1 Entt registry with a component that stores the region ID (Index?)
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Enitity:
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✔ Single UUID @done(22-06-01 14:01)
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✔ Functionality for adding/working with components (through EnTT) @done(22-06-01 14:01)
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☐ Serialize
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☐ JSON
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☐ Binary
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Components:
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✔ Tag @done(22-06-23 15:49)
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☐ Transform
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☐ SpriteRenderer
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☐ Animation Controller
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☐ Script
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☐ Audio Listener
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Physics:
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☐ Rigid Body (Box2D)
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☐ Box Collider (Box2D)
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World (Lunariums version of a "Scene"):
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☐ Implement memento pattern to save the initial state of the world
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☐ Implement running the world and resetting to initial state
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☐ Implement the world without Regions first
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✔ Serialize world @done(22-07-06 18:33)
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✔ JSON @done(22-07-06 18:33)
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☐ Binary
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Implement Regions:
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☐ Track/manage active regions
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☐ Render active Regions
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Region:
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☐ List of renderable images for each layer
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☐ List of entities (by entt id) in this Region
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☐ Implement image grid within regions
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[Regions could potentially be split into multiple images (an internal grid).
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To support larger region sizes without needing single images that are like 1048576x1048576 or some nonsense.]
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Input:
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✔ Port over the Element2D input system and adjust it to use glfw @done (9/8/2021, 8:20:07 PM)
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✔ Add the InputManager to the core @done (9/9/2021, 2:57:06 PM)
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Physics:
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✔ Research Box2D as a possible physics library @done (10/27/2021, 7:40:44 PM)
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✔ Add Box2D to the project as an external library @done (10/27/2021, 7:40:46 PM)
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✔ Add a scene to the tester to test Box2D usage @done (10/28/2021, 2:42:45 PM)
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☐ Come up with a way to wrap Box2D into an API
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Audio:
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☐ Research the usage of OpenAL
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☐ Add OpenAL to the project
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☐ Design Audio API
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Utils:
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✔ Make Logger fully static (no need to ever GetInstance) @done (10/26/2021, 4:43:55 PM)
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✔ Need to add a static initialize method @done (10/26/2021, 4:43:57 PM)
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☐ Add a templated return value to the OK variant of OpRes @low
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Assets:
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✔ Internal Asset Manager @high @done (1/25/2022, 3:58:20 PM)
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☐ Document Index.Dat and the AssetIndex class
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✔ Move the GenerateFont method from internal_font.h into data_manager.h @done(22-06-29 17:42)
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Types:
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- Classes that represent each resource Types
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✔ Image class @done (9/16/2021, 2:46:34 PM)
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✔ Decouple Image class from OGLRenderer @high @done (10/27/2021, 7:41:50 PM)
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☐ Font class
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☐ Sound class
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✔ Script class @done (1/25/2022, 3:58:28 PM)
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Loaders:
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- Need class (or classes?) to load resources from the packed format that the pipeline generates
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Come up with binary file formats for each type:
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☐ .json (This will probably be multiple different formats depending on what the .json file is describing)
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☐ Image
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☐ Script
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☐ Audio
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Asset Pipeline:
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☐ Read through the contents folder and generate asset files in a custom format (useable by the engine)
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Testbed:
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- A special class that is used to unit-test features of the engine
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✔ Implement Run Mode interface class @done (10/25/2021, 7:37:00 PM)
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✘ Needs a timer to keep track of how long a test has run @cancelled (10/26/2021, 4:36:45 PM)
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✘ Main Tick method should use the timer to determine when to switch to the next test @cancelled (10/26/2021, 4:36:16 PM)
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✔ Add function for testing render to Texture @done (10/26/2021, 4:35:52 PM)
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✔ Add function for testing input @done (10/26/2021, 4:36:05 PM)
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✔ Add function for testing text rendering @done (10/26/2021, 4:35:54 PM)
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✔ Add function for testing shape drawing @done (10/26/2021, 4:35:58 PM)
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✔ Add function for testing image drawing @done (10/26/2021, 4:36:00 PM)
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