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Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
docs Panel names, and dock zones are now retrievable from any panel 4 years ago
external Added Box2D to the project (not tested) 4 years ago
scripts Refactored MainPanel into the PanelManager instead (they both were basically doing the same job) 4 years ago
src Panel names, and dock zones are now retrievable from any panel 4 years ago
test_data Program window now remembers it's last position on restart 4 years ago
.gitignore Main editor panel classes created, docked in default positions 4 years ago
.gitmodules Added Box2D to the project (not tested) 4 years ago
CMakeLists.txt Grid container added 4 years ago
LICENSE Base project setup 4 years ago
LunariumConfig.h.in Debug log and LUA console gui windows implemented 4 years ago
README Adds beginnings of the README 4 years ago
imgui.ini Framebuffer update linux build working 4 years ago

README

# Lunarium
Lunarium is a cross-platform 2D game engine. It runs in windows and Linux. It's tested on Windows 10 and Ubuntu (Kubuntu).

# Building from source
Clone the repository with git and switch to the repository directory
```
    git clone https://github.com/`
    cd lunarium
```
## On Linux
Run the cmconfig.sh and then the build.sh. 
```
    ./sripts/cmconfig.sh
    ...
    ./scripts/build.sh
```
Note the scripts must be run from the root directory of the repo.
Finally you can use run.sh to run the program
```
    ./scripts/run.sh
```

## On Windows
Run the cmconfig.bat
```
    scripts\cmconfig.bat
```
From here you can navigate to the build directory and run the LUNARIUM.sln file to build and run from inside Visual Studio. Or you can use build.bat to build from the command line. If you build from visual studio be sure to copy the test_data directory into the same directory with Lunarium.exe before running.
```
    scripts\build.bat
```
Or for a Release build:
```
    scripts\build.bat r
```
Then you can run the program:
```
    build\Debug\Lunarium
```
OR
```
    build\Release\Lunarium
```