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87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
/******************************************************************************
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* File - core.h
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* Author - Joey Pollack
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* Date - 2021/08/30 (y/m/d)
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* Mod Date - 2021/08/30 (y/m/d)
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* Description - The Core Engine Class. Manages the engine components.
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******************************************************************************/
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#ifndef CORE_H_
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#define CORE_H_
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#include "state.h"
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#include "iRunMode.h"
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#include <utils/logger.h>
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#include <utils/args.h>
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#include <utils/frameCounter.h>
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namespace lunarium
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{
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class Image;
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class Tester;
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class GUI;
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class IGraphics;
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class Window;
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class InputManager;
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class Core
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{
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public:
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static Core& GetInstance();
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static void Shutdown();
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void Initialize(int argc, char** argv);
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void SignalShutdown();
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bool IsInit() const;
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const State& GetState() const;
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void ApplyState(State newState);
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void RunGameLoop();
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OpRes BeginRenderToTexture();
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Image* EndRenderToTexture();
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private: // DATA
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static Core* mpInstance;
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bool mbIsInit;
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State mState;
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Args* mpArgs;
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FrameCounter mFrameCounter;
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iRunMode* mpRunMode;
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bool mbMidRender;
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bool mbMidTextureRender;
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bool mbShowGuiDemo;
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// Log Files
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std::ofstream mMasterLogFile;
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std::ofstream mErrorLogFile;
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private: // SUBSYSTEMS
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Window* mpWindow;
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IGraphics* mpGraphics;
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InputManager* mpInput;
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GUI& mGUI;
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public: // SUBSYSTEM GETTERS
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static Window& MainWindow();
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static IGraphics& Graphics();
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static InputManager& Input();
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private: // HIDDEN METHODS
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Core();
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Core(const Core&) = delete;
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Core& operator=(const Core&) = delete;
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private: // RUN MODES
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Tester* mpTester;
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};
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}
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#endif // CORE_H_
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