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lunarium_OLD/src/run_modes/game/world/world.cpp

73 lines
1.9 KiB
C++

/******************************************************************************
* File - world.cpp
* Author - Joey Pollack
* Date - 2022/01/12 (y/m/d)
* Mod Date - 2022/01/20 (y/m/d)
* Description - Manages a game "world". A world is made up of regions which
* are subdivisions of the world. Each region contains: a set
* of images for the maps layers, a list of objects that spawn
* in this region and static collision data.
******************************************************************************/
#include "world.h"
#include <object/object.h>
#include <assets/types/script.h>
#include <assets/types/image.h>
#include <graphics/graphics.h>
#include <graphics/camera.h>
namespace lunarium { namespace game
{
World::World(Camera* pCam, Sizei region_size, Sizei world_size)
: mpCamera(pCam), mRegionSize(region_size), mpWorldScript(nullptr), mWorldSize(world_size)
{
mActiveRegion = { 0, 0 };
}
void World::OnLoad()
{
// TODO: Call OnLoad in the world script and on each region script
}
void World::OnUnload()
{
// TODO: Call OnUnLoad in the world script and on each region script
}
void World::Update(float dt)
{
// TODO: Call Update in the world script and on each region script
}
void World::Render(Graphics* pGraphics) const
{
// TODO: Call Render in the world script and on each region
}
void World::RenderToTexture(Graphics* pGraphics, Image* pTexture) const
{
}
// void World::AddGameObject(GameObject* pObj)
// {
// }
// bool World::RemoveGameObject(GameObject* pObj)
// {
// }
void World::SetWorldScript(Script* pScript)
{
mpWorldScript = pScript;
}
Script* World::GetWorldScript()
{
return mpWorldScript;
}
}}