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70 lines
2.1 KiB
Rust

mod commands;
mod data_loader;
mod utils;
use serenity::async_trait;
use serenity::model::channel::Message;
use serenity::model::gateway::Ready;
use serenity::prelude::*;
// use serenity::model::prelude::*;
struct Handler;
#[async_trait]
impl EventHandler for Handler
{
// Set a handler for the `message` event - so that whenever a new message
// is received - the closure (or function) passed will be called.
//
// Event handlers are dispatched through a threadpool, and so multiple
// events can be dispatched simultaneously.
async fn message(&self, ctx: Context, msg: Message)
{
commands::parse(ctx, msg).await;
}
// Set a handler to be called on the `ready` event. This is called when a
// shard is booted, and a READY payload is sent by Discord. This payload
// contains data like the current user's guild Ids, current user data,
// private channels, and more.
//
// In this case, just print what the current user's username is.
async fn ready(&self, _: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
}
}
#[tokio::main]
async fn main()
{
let token = match data_loader::load_token("secrets/test.txt")
{
Ok(t) => t,
Err(why) => panic!("Could not load app token: {}", why),
};
println!("Connecting...");
let intents = GatewayIntents::GUILD_MESSAGES
| GatewayIntents::DIRECT_MESSAGES
| GatewayIntents::MESSAGE_CONTENT;
// Create a new instance of the Client, logging in as a bot. This will
// automatically prepend your bot token with "Bot ", which is a requirement
// by Discord for bot users.
let mut client = Client::builder(&token, intents).event_handler(Handler).await.expect("Err creating client");
// Finally, start a single shard, and start listening to events.
//
// Shards will automatically attempt to reconnect, and will perform
// exponential backoff until it reconnects.
if let Err(why) = client.start().await
{
println!("Client error: {:?}", why);
}
2 years ago
}