mod commands; mod data_loader; mod utils; use serenity::async_trait; use serenity::model::channel::Message; use serenity::model::gateway::Ready; use serenity::prelude::*; // use serenity::model::prelude::*; struct Handler; #[async_trait] impl EventHandler for Handler { // Set a handler for the `message` event - so that whenever a new message // is received - the closure (or function) passed will be called. // // Event handlers are dispatched through a threadpool, and so multiple // events can be dispatched simultaneously. async fn message(&self, ctx: Context, msg: Message) { commands::parse(ctx, msg).await; } // Set a handler to be called on the `ready` event. This is called when a // shard is booted, and a READY payload is sent by Discord. This payload // contains data like the current user's guild Ids, current user data, // private channels, and more. // // In this case, just print what the current user's username is. async fn ready(&self, _: Context, ready: Ready) { println!("{} is connected!", ready.user.name); } } #[tokio::main] async fn main() { let token = match data_loader::load_token("secrets/test.txt") { Ok(t) => t, Err(why) => panic!("Could not load app token: {}", why), }; println!("Connecting..."); let intents = GatewayIntents::GUILD_MESSAGES | GatewayIntents::DIRECT_MESSAGES | GatewayIntents::MESSAGE_CONTENT; // Create a new instance of the Client, logging in as a bot. This will // automatically prepend your bot token with "Bot ", which is a requirement // by Discord for bot users. let mut client = Client::builder(&token, intents).event_handler(Handler).await.expect("Err creating client"); // Finally, start a single shard, and start listening to events. // // Shards will automatically attempt to reconnect, and will perform // exponential backoff until it reconnects. if let Err(why) = client.start().await { println!("Client error: {:?}", why); } }