diff --git a/scenes/player/states/player_in_air.gd b/scenes/player/states/player_in_air.gd index ef1113e..aa0caae 100644 --- a/scenes/player/states/player_in_air.gd +++ b/scenes/player/states/player_in_air.gd @@ -20,7 +20,7 @@ func on_physics_process(delta): if not Self.is_on_floor(): Self.velocity.y = -250 * delta else: - state_machine.transition("PlayerIdle", {}) + state_machine.transition("PlayerMoving", {}) Self.do_movement(delta)