New repo for project
parent
fcb15ea518
commit
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*.png filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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Assets worked on in blender and saved in .blend files in the ignored ".raw blend" directory.
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Assets exported to .glb files. Then imported with internal textures (this is an import setting, use "Embed as basis universial").
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Materials created in Godot can be applied to imported assets. Make a new inherieted scene from the imported asset. From there materials can be loaded and modified.
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In Godot materials can be saved by clicking the down arrow on the material selection box and picking "Save". This will save the material as a new material with the current settings.
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assets/asset source files/Textures/Tileable Grass Textures - Set 1/Grass_01.png (Stored with Git LFS)
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