New repo for project

master
Joey Pollack 3 years ago
parent fcb15ea518
commit d37e73b1f0

5
.gitattributes vendored

@ -0,0 +1,5 @@
*.png filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text

4
.gitignore vendored

@ -15,3 +15,7 @@ export_presets.cfg
data_*/
mono_crash.*.json
*.blend*
!*.blend
*.zip

@ -0,0 +1,7 @@
Assets worked on in blender and saved in .blend files in the ignored ".raw blend" directory.
Assets exported to .glb files. Then imported with internal textures (this is an import setting, use "Embed as basis universial").
Materials created in Godot can be applied to imported assets. Make a new inherieted scene from the imported asset. From there materials can be loaded and modified.
In Godot materials can be saved by clicking the down arrow on the material selection box and picking "Save". This will save the material as a new material with the current settings.

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
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meshes/create_shadow_meshes=true
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meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
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gltf/embedded_image_handling=2

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bw17wqoa2ufws"
path="res://.godot/imported/Cliff2.glb-9c589cd41e06f3f234fd078d01fc3383.scn"
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meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=2

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assets/Cliff_Wall.glb (Stored with Git LFS)

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d4cxb60hqh7n0"
path="res://.godot/imported/Cliff_Wall.glb-1869faaba7e2118e52a52905463e9d38.scn"
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source_file="res://assets/Cliff_Wall.glb"
dest_files=["res://.godot/imported/Cliff_Wall.glb-1869faaba7e2118e52a52905463e9d38.scn"]
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nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
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meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=2

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assets/Club.glb (Stored with Git LFS)

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@ -0,0 +1,32 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bs7uftwssc1td"
path="res://.godot/imported/Club.glb-5aff85ea710dce50df0284a6481ac12c.scn"
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source_file="res://assets/Club.glb"
dest_files=["res://.godot/imported/Club.glb-5aff85ea710dce50df0284a6481ac12c.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
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meshes/create_shadow_meshes=true
meshes/light_baking=1
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skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=2

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://celi53wxxoubl"
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source_file="res://assets/Pond.glb"
dest_files=["res://.godot/imported/Pond.glb-1cc42d894932335c2af5d78adf249634.scn"]
[params]
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nodes/root_name="Scene Root"
nodes/apply_root_scale=true
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meshes/create_shadow_meshes=true
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skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
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gltf/embedded_image_handling=2

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@ -0,0 +1,32 @@
[remap]
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gltf/embedded_image_handling=2

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[remap]
importer="scene"
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nodes/root_name="Scene Root"
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meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
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animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=2

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assets/Terrain_All_Terrain-0_1.png (Stored with Git LFS)

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@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bs0eojfuhu23y"
path.s3tc="res://.godot/imported/Terrain_All_Terrain-0_1.png-9c6456fdbb2b6fb501a852d1d504fef5.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://assets/Terrain_All_Terrain-0_1.png"
dest_files=["res://.godot/imported/Terrain_All_Terrain-0_1.png-9c6456fdbb2b6fb501a852d1d504fef5.s3tc.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
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mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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assets/asset source files/Boulder.blend (Stored with Git LFS)

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assets/asset source files/Cliff1.blend (Stored with Git LFS)

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assets/asset source files/Club.blend (Stored with Git LFS)

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assets/asset source files/Plant1.blend (Stored with Git LFS)

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assets/asset source files/Rock.blend (Stored with Git LFS)

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assets/asset source files/Rock2.blend (Stored with Git LFS)

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assets/asset source files/Rock3.blend (Stored with Git LFS)

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assets/asset source files/TEST.blend (Stored with Git LFS)

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assets/asset source files/Terrain.blend (Stored with Git LFS)

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[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="grass2_albedo.png" type="Texture" id=1]
[ext_resource path="grass2_orm.png" type="Texture" id=2]
[ext_resource path="grass2_normal.png" type="Texture" id=3]
[ext_resource path="grass2_heightmap.png" type="Texture" id=4]
[ext_resource path="grass2_emission.png" type="Texture" id=5]
[resource]
albedo_color = Color(0.254902, 0.254902, 0.254902, 1)
albedo_texture = ExtResource( 1 )
metallic = 0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness = 1
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1
normal_texture = ExtResource( 3 )
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1
emission_operator = 0
emission_texture = ExtResource( 5 )
ao_enabled = true
ao_texture = ExtResource( 2 )
ao_texture_channel = 0
heightmap_enabled = true
heightmap_scale = 1.875
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource( 4 )

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assets/asset source files/Trees.blend (Stored with Git LFS)

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assets/asset source files/dude.blend (Stored with Git LFS)

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assets/asset source files/tree.blend (Stored with Git LFS)

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