extends Camera3D @export var Player: Player var PlayerLastPos # Called when the node enters the scene tree for the first time. func _ready(): PlayerLastPos = Player.position # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): position.x += (Player.position.x - PlayerLastPos.x) position.y += (Player.position.y - PlayerLastPos.y) position.z += (Player.position.z - PlayerLastPos.z) PlayerLastPos = Player.position