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7 lines
571 B
Plaintext
7 lines
571 B
Plaintext
Assets worked on in blender and saved in .blend files in the ignored ".raw blend" directory.
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Assets exported to .glb files. Then imported with internal textures (this is an import setting, use "Embed as basis universial").
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Materials created in Godot can be applied to imported assets. Make a new inherieted scene from the imported asset. From there materials can be loaded and modified.
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In Godot materials can be saved by clicking the down arrow on the material selection box and picking "Save". This will save the material as a new material with the current settings. |