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RPG_Prototype/testing/sandbox.gd

16 lines
319 B
GDScript

extends Node2D
@onready var game_state: GameState = $CombatState
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
game_state.state_process(delta)