Added Grassland battle map

combat_refactor
Joey Pollack 3 years ago
parent 66130ff104
commit 900a5bb30f

@ -5,19 +5,21 @@ class_name Combatant
@export var Menu: BattleMenu
@export var Stats: CombatStats
@export var Actions: Array[Action] = []
var is_init = false
var Actions: Array
func _ready():
var idx = 0
for node in get_children():
if node.name == "Actions":
for action in node.get_children():
action.ActionIndex = idx
Menu.add_action(action)
Actions.append(action)
idx += 1
# var idx = 0
# for node in get_children():
# if node.name == "Actions":
# for action in node.get_children():
# action.ActionIndex = idx
# Menu.add_action(action)
# Actions.append(action)
# idx += 1
for action in Actions:
Menu.add_action(action)
func execute_action(index: int):

File diff suppressed because one or more lines are too long

@ -8,7 +8,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
func _process(_delta):
if Input.is_key_pressed(KEY_1):
Combat.execute_action(0)

@ -26,9 +26,10 @@ script = ExtResource("1_fstsi")
[node name="battle_menu" parent="." instance=ExtResource("5_2vin1")]
[node name="Combatant" parent="." node_paths=PackedStringArray("Menu") instance=ExtResource("1_701ur")]
[node name="Combatant" parent="." node_paths=PackedStringArray("Menu", "Actions") instance=ExtResource("1_701ur")]
Menu = NodePath("../battle_menu")
Stats = SubResource("Resource_l1ix6")
Actions = [NodePath("Actions/attack"), NodePath("Actions/spin_attack")]
[node name="Actions" type="Node" parent="Combatant"]

Binary file not shown.

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dxqymswxvgfax"
path="res://.godot/imported/MainLev2.0.png-c0f0144cffd3ebe82e6676edefbdd261.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/MainLev2.0.png"
dest_files=["res://.godot/imported/MainLev2.0.png-c0f0144cffd3ebe82e6676edefbdd261.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b23rwkyclujti"
path="res://.godot/imported/MainLev_autotiling.png-cf899dc9c8baa12edea967fbb94e85fa.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/MainLev_autotiling.png"
dest_files=["res://.godot/imported/MainLev_autotiling.png-cf899dc9c8baa12edea967fbb94e85fa.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,14 @@
>>> License for Everyone.
You can use the Licensed Asset to create Public domain and free to use, personal or commercial.
You can use the Licensed Asset:
(a) edit and modify, cut and change the asset used for commercial purposes;
(b) sell works created with the assets;
(c) publish on websites related to graphics, games and similar.
>>> A Licence does not allow the Purchaser to:
(d) Use the Licensed Asset or Derivative Works in a logo, trademark or service mark
(e) Resell it, original or modified; Credit is not required but appreciated.
Credit is not required but appreciated.

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ck8ymtqqceir0"
path="res://.godot/imported/tree1A_ss.png-f8c31e3a949c146acbe7c1b6b4dd2134.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree1A_ss.png"
dest_files=["res://.godot/imported/tree1A_ss.png-f8c31e3a949c146acbe7c1b6b4dd2134.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cu7troaoq4own"
path="res://.godot/imported/tree1B_ss.png-83df5e351d3c48083e8fd5830cb51d2e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree1B_ss.png"
dest_files=["res://.godot/imported/tree1B_ss.png-83df5e351d3c48083e8fd5830cb51d2e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dk6r5l2gsohly"
path="res://.godot/imported/tree1C_ss.png-0443cbe8922a2a2d104604cc85aac261.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree1C_ss.png"
dest_files=["res://.godot/imported/tree1C_ss.png-0443cbe8922a2a2d104604cc85aac261.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://qje1ncupgnd"
path="res://.godot/imported/tree1D_ss.png-2b2346089e5e213d5f415b61bd03fae2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree1D_ss.png"
dest_files=["res://.godot/imported/tree1D_ss.png-2b2346089e5e213d5f415b61bd03fae2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://clbmi2tj2oaii"
path="res://.godot/imported/tree2A_ss.png-99a3a824b4fd3ca8c3bd11265791ac7a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree2A_ss.png"
dest_files=["res://.godot/imported/tree2A_ss.png-99a3a824b4fd3ca8c3bd11265791ac7a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckokhifn7jnge"
path="res://.godot/imported/tree2B_ss.png-c536d80f14a544f6bf83690da71b519c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree2B_ss.png"
dest_files=["res://.godot/imported/tree2B_ss.png-c536d80f14a544f6bf83690da71b519c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://l6hhs0clsfpi"
path="res://.godot/imported/tree2C_ss.png-c1b7f7f2af709349ff68faefbc62a70c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree2C_ss.png"
dest_files=["res://.godot/imported/tree2C_ss.png-c1b7f7f2af709349ff68faefbc62a70c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bd30umor5pmj7"
path="res://.godot/imported/tree2D_ss.png-ca9819f654b895270191ec13f9559f8c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree2D_ss.png"
dest_files=["res://.godot/imported/tree2D_ss.png-ca9819f654b895270191ec13f9559f8c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0kqvy0ec75oy"
path="res://.godot/imported/tree3A_ss.png-660bb425bfb91e393dacae4a238add00.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree3A_ss.png"
dest_files=["res://.godot/imported/tree3A_ss.png-660bb425bfb91e393dacae4a238add00.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bt2u0x07n2dq7"
path="res://.godot/imported/tree3B_ss.png-aff8497af922ea8a61817fb379706a80.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree3B_ss.png"
dest_files=["res://.godot/imported/tree3B_ss.png-aff8497af922ea8a61817fb379706a80.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6b7b4egum6gb"
path="res://.godot/imported/tree3C_ss.png-687a4c58f961cb7736e30e38535ac1a3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree3C_ss.png"
dest_files=["res://.godot/imported/tree3C_ss.png-687a4c58f961cb7736e30e38535ac1a3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxx6r5q8xkekx"
path="res://.godot/imported/tree3D_ss.png-488614864b097f6e792ae7001c54b8b5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/tree3D_ss.png"
dest_files=["res://.godot/imported/tree3D_ss.png-488614864b097f6e792ae7001c54b8b5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b65v2yhwqgv2r"
path="res://.godot/imported/Water_tafle_1A.png-539874dd66f15403b7cf0a3133e2e866.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_1A.png"
dest_files=["res://.godot/imported/Water_tafle_1A.png-539874dd66f15403b7cf0a3133e2e866.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dtbs35k4j2uv"
path="res://.godot/imported/Water_tafle_1B.png-c75a13380d6a4afd0d152f02348547de.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_1B.png"
dest_files=["res://.godot/imported/Water_tafle_1B.png-c75a13380d6a4afd0d152f02348547de.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4leod1agtv1h"
path="res://.godot/imported/Water_tafle_2A.png-c3f0037bbedac6cfea3cd325bd4c3995.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_2A.png"
dest_files=["res://.godot/imported/Water_tafle_2A.png-c3f0037bbedac6cfea3cd325bd4c3995.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqnribw47hw3u"
path="res://.godot/imported/Water_tafle_2B.png-7facad18cb5348ba055b294229bc1e14.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_2B.png"
dest_files=["res://.godot/imported/Water_tafle_2B.png-7facad18cb5348ba055b294229bc1e14.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2r1xn1gx5va7"
path="res://.godot/imported/Water_tafle_3A.png-61c240adf9c996dfaf8d677e3a0a8dbc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_3A.png"
dest_files=["res://.godot/imported/Water_tafle_3A.png-61c240adf9c996dfaf8d677e3a0a8dbc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://r7degt2g6qng"
path="res://.godot/imported/Water_tafle_3B.png-c68ebe9cbf9a359b77ecde1daa39bc3e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_3B.png"
dest_files=["res://.godot/imported/Water_tafle_3B.png-c68ebe9cbf9a359b77ecde1daa39bc3e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b8sshcd8ecuq3"
path="res://.godot/imported/Water_tafle_4A.png-4d69f0ffb94e877d8fb0c0f5091e8d07.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_4A.png"
dest_files=["res://.godot/imported/Water_tafle_4A.png-4d69f0ffb94e877d8fb0c0f5091e8d07.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://busgy7ap2ug5f"
path="res://.godot/imported/Water_tafle_4B.png-773cca3b8f5111941f65bcc3951a25e3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/Water_tafle_4B.png"
dest_files=["res://.godot/imported/Water_tafle_4B.png-773cca3b8f5111941f65bcc3951a25e3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dcu6r7otuivse"
path="res://.godot/imported/water_layerA_ef.png-f0313656bee6b2937a97aa5659589f4e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/water_layerA_ef.png"
dest_files=["res://.godot/imported/water_layerA_ef.png-f0313656bee6b2937a97aa5659589f4e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://xclv1tju5hyp"
path="res://.godot/imported/water_layerB_ef.png-c4cf5f7c84bfca05a1b61f4ae128ff6a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/anim/water/water_layerB_ef.png"
dest_files=["res://.godot/imported/water_layerB_ef.png-c4cf5f7c84bfca05a1b61f4ae128ff6a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://iuymh60ilu1r"
path="res://.godot/imported/decorative.png-105354d16c1bc9aab5972773ee6bb064.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/decorative.png"
dest_files=["res://.godot/imported/decorative.png-105354d16c1bc9aab5972773ee6bb064.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://i22viaef8wne"
path="res://.godot/imported/decorative_nograss.png-0df8454a3ce29ed080b33d7ada8f49a1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/binary files/tile sets/RPGW_GrassLand_v2.01/decorative_nograss.png"
dest_files=["res://.godot/imported/decorative_nograss.png-0df8454a3ce29ed080b33d7ada8f49a1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bmbisnugxuuqr"
path="res://.godot/imported/Village_AnimatedWaterTiles.png-14a6af72246b5b9904009bb6d5f16ef8.ctex"
path="res://.godot/imported/Village_AnimatedWaterTiles.png-67ddfe3e56f74368b642b0ce1e672efb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/tile sets/Village_AnimatedWaterTiles.png"
dest_files=["res://.godot/imported/Village_AnimatedWaterTiles.png-14a6af72246b5b9904009bb6d5f16ef8.ctex"]
source_file="res://assets/binary files/tile sets/Village_AnimatedWaterTiles.png"
dest_files=["res://.godot/imported/Village_AnimatedWaterTiles.png-67ddfe3e56f74368b642b0ce1e672efb.ctex"]
[params]

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dveq02wuyj0vc"
path="res://.godot/imported/Village_BuildingTiles.png-6ed6933d70e3e60161df5d5e2dd2b916.ctex"
path="res://.godot/imported/Village_BuildingTiles.png-acb54092420fed0a21c2114f2c3c9b5b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/tile sets/Village_BuildingTiles.png"
dest_files=["res://.godot/imported/Village_BuildingTiles.png-6ed6933d70e3e60161df5d5e2dd2b916.ctex"]
source_file="res://assets/binary files/tile sets/Village_BuildingTiles.png"
dest_files=["res://.godot/imported/Village_BuildingTiles.png-acb54092420fed0a21c2114f2c3c9b5b.ctex"]
[params]

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://r5k2dy5ilwfn"
path="res://.godot/imported/Village_ObjectTiles.png-560ff130107c4f4ec7d294cae5fb9257.ctex"
path="res://.godot/imported/Village_ObjectTiles.png-c5486b26afd3ff54eebfc43e4fb647a4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/tile sets/Village_ObjectTiles.png"
dest_files=["res://.godot/imported/Village_ObjectTiles.png-560ff130107c4f4ec7d294cae5fb9257.ctex"]
source_file="res://assets/binary files/tile sets/Village_ObjectTiles.png"
dest_files=["res://.godot/imported/Village_ObjectTiles.png-c5486b26afd3ff54eebfc43e4fb647a4.ctex"]
[params]

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dyappf5nr74vm"
path="res://.godot/imported/Village_TerrainTiles.png-f8acdffce84caef26364cc9e0b5c4ef8.ctex"
path="res://.godot/imported/Village_TerrainTiles.png-846de0c179d668a32db3b9fdf2c78aa0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/tile sets/Village_TerrainTiles.png"
dest_files=["res://.godot/imported/Village_TerrainTiles.png-f8acdffce84caef26364cc9e0b5c4ef8.ctex"]
source_file="res://assets/binary files/tile sets/Village_TerrainTiles.png"
dest_files=["res://.godot/imported/Village_TerrainTiles.png-846de0c179d668a32db3b9fdf2c78aa0.ctex"]
[params]

@ -12,5 +12,10 @@ config_version=5
config/name="RPG Prototype"
run/main_scene="res://Test Scenes/sandbox.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720

Loading…
Cancel
Save