extends Node2D @export var player_team: Array[PlayerCharacter] = [] @export var enemy_team: Array[EnemyCharacter] = [] @onready var game_state: GameState = $CombatState # Called when the node enters the scene tree for the first time. func _ready(): game_state.state_enter({}) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): game_state.state_process(delta)