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4 Commits

Author SHA1 Message Date
Joey Pollack 236bb69be1 Adds start of physics plugin 2 years ago
Joey Pollack c586c87afe Adds movement plugin, ball moves now 2 years ago
Joey Pollack dcbd33e136 Adds ball and paddle to scene 2 years ago
Joey Pollack 9d0a79f2fd Adds basic scene with brick in core plugin 2 years ago

17
Cargo.lock generated

@ -1162,7 +1162,9 @@ name = "bricks"
version = "0.1.0"
dependencies = [
"bevy",
"core",
"hello",
"physics",
]
[[package]]
@ -1375,6 +1377,14 @@ dependencies = [
"const_soft_float",
]
[[package]]
name = "core"
version = "0.1.0"
dependencies = [
"bevy",
"physics",
]
[[package]]
name = "core-foundation"
version = "0.9.4"
@ -2674,6 +2684,13 @@ dependencies = [
"indexmap",
]
[[package]]
name = "physics"
version = "0.1.0"
dependencies = [
"bevy",
]
[[package]]
name = "pin-project-lite"
version = "0.2.14"

@ -26,9 +26,13 @@ linker = "rust-lld.exe"
[dependencies]
hello = { workspace = true }
core = { workspace = true }
physics = { workspace = true }
bevy = { workspace = true }
# bevy = { version = "0.13.0", features = ["dynamic_linking"] }
[workspace.dependencies]
hello = { path = "crates/hello" }
core = { path = "crates/core" }
physics = { path = "crates/physics" }
bevy = { version = "0.13.0" }

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asset src/ball.blend (Stored with Git LFS)

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asset src/brick.blend (Stored with Git LFS)

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asset src/paddle.blend (Stored with Git LFS)

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asset src/wall.blend (Stored with Git LFS)

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assets/ball.glb (Stored with Git LFS)

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assets/brick.glb (Stored with Git LFS)

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assets/paddle.glb (Stored with Git LFS)

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assets/wall.glb (Stored with Git LFS)

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@ -0,0 +1,12 @@
[package]
name = "core"
description = "The Core Module For the Game"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { workspace = true }
physics = { workspace = true }

@ -0,0 +1,84 @@
use bevy::prelude::*;
use physics::{PhysicsPlugin, components::Velocity};
pub struct CorePlugin;
impl Plugin for CorePlugin
{
fn build(&self, app: &mut App)
{
app.add_plugins(PhysicsPlugin)
.add_systems(Startup, setup);
}
}
fn setup(mut commands: Commands, server: Res<AssetServer>, mut ambient_light: ResMut<AmbientLight>)
{
ambient_light.brightness = 200.0;
// CAMERA
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 0.0, -25.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// LIGHT
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 2_000_000.0,
range: 100.0,
radius: 10.0,
..default()
},
transform: Transform::from_xyz(0.0, 5.0, -5.0),
..default()
});
// BRICK
let brick_handle: Handle<Scene> = server.load("brick.glb#Scene0");
commands.spawn(SceneBundle {
scene: brick_handle,
transform: Transform::from_xyz(0.0, 7.0, 0.0),
.. default()
});
// BALL
let ball_handle: Handle<Scene> = server.load("ball.glb#Scene0");
commands.spawn((SceneBundle {
scene: ball_handle,
transform: Transform::from_xyz(0.0, -7.75, 0.0),
..default()
},
Velocity::new(8.0, 8.0, 0.0)));
// PADDLE
let paddle_handle: Handle<Scene> = server.load("paddle.glb#Scene0");
commands.spawn(SceneBundle {
scene: paddle_handle,
transform: Transform::from_xyz(0.0, -8.0, 0.0),
..default()
});
// WALLS
let wall_handle: Handle<Scene> = server.load("wall.glb#Scene0");
commands.spawn(SceneBundle {
scene: wall_handle.clone(),
transform: Transform::from_xyz(13.0, 0.0, 0.0),
..default()
});
commands.spawn(SceneBundle {
scene: wall_handle.clone(),
transform: Transform::from_xyz(-13.0, 0.0, 0.0),
..default()
});
commands.spawn(SceneBundle {
scene: wall_handle.clone(),
transform: Transform::from_rotation(Quat::from_rotation_z(3.14159 * 0.5))
.with_translation(Vec3::new(0.0, 10.0, 0.0)),
..default()
});
}

@ -0,0 +1,3 @@
pub mod core;

@ -0,0 +1,17 @@
use bevy::prelude::*;
// pub struct MovementPlugin;
// impl Plugin for MovementPlugin
// {
// fn build(&self, app: &mut App)
// {
// app.add_systems(Update, update_movement);
// }
// }
// COMPONENTS
// SYSTEMS

@ -0,0 +1,11 @@
[package]
name = "physics"
description = "The Physics Module For the Game"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { workspace = true }

@ -0,0 +1,126 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct Velocity
{
pub value: Vec3,
}
impl Default for Velocity
{
fn default() -> Self
{
Self { value: Vec3::new(0.0, 0.0, 0.0)}
}
}
impl Velocity
{
pub fn new(x: f32, y: f32, z: f32) -> Self{
Self { value: Vec3::new(x, y, z) }
}
}
#[derive(Component)]
pub struct AABB
{
min_extents: Vec3,
max_extents: Vec3,
half_size: Vec3,
}
impl AABB
{
// CONSTRUCTORS
pub fn from_point_and_size(center: Vec3, dimensions: Vec3) -> Self
{
let half_size = dimensions * 0.5;
Self {
min_extents: center - half_size,
max_extents: center + half_size,
half_size
}
}
// ACCESSORS
pub fn get_center_point(&self) -> Vec3
{
Vec3::new(self.min_extents.x + self.half_size.x,
self.min_extents.y + self.half_size.y,
self.min_extents.z + self.half_size.z)
}
pub fn get_half_size(&self) -> Vec3
{
self.half_size.clone()
}
// INTERFACE METHODS
pub fn set_position(&mut self, position: Vec3)
{
self.min_extents = Vec3::new(
position.x - self.half_size.x,
position.y - self.half_size.y,
position.z - self.half_size.z);
self.max_extents = Vec3::new(
position.x + self.half_size.x,
position.y + self.half_size.y,
position.z + self.half_size.z);
}
pub fn set_size(&mut self, size: Vec3)
{
let center = self.get_center_point();
self.half_size = size * 0.5;
self.min_extents = Vec3::new(
center.x - self.half_size.x,
center.y - self.half_size.y,
center.z - self.half_size.z);
self.max_extents = Vec3::new(
center.x + self.half_size.x,
center.y + self.half_size.y,
center.z + self.half_size.z);
}
pub fn translate(&mut self, translation: Vec3)
{
self.min_extents.x += translation.x;
self.min_extents.y += translation.y;
self.min_extents.z += translation.z;
self.max_extents.x += translation.x;
self.max_extents.y += translation.y;
self.max_extents.z += translation.z;
}
pub fn contains_point(&self, test_point: Vec3) -> bool
{
if test_point.x < self.min_extents.x { return false; }
if test_point.y < self.min_extents.y { return false; }
if test_point.z < self.min_extents.z { return false; }
if test_point.x > self.max_extents.x { return false; }
if test_point.y > self.max_extents.y { return false; }
if test_point.z > self.max_extents.z { return false; }
true
}
pub fn intersects_with(&self, other: &AABB) -> bool
{
if self.min_extents.x > other.max_extents.x ||
other.min_extents.x > self.max_extents.x { return false }
if self.min_extents.y > other.max_extents.y ||
other.min_extents.y > self.max_extents.y { return false }
if self.min_extents.z > other.max_extents.z ||
other.min_extents.z > self.max_extents.z { return false }
true
}
}

@ -0,0 +1,14 @@
pub mod components;
pub mod systems;
use bevy::prelude::*;
pub struct PhysicsPlugin;
impl Plugin for PhysicsPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(Update, systems::update_movement);
}
}

@ -0,0 +1,13 @@
use bevy::prelude::*;
use crate::components::Velocity;
pub(crate) fn update_movement(mut moving_objects: Query<(&Velocity, &mut Transform)>, time: Res<Time>)
{
for (velocity, mut transform) in moving_objects.iter_mut()
{
transform.translation += velocity.value * time.delta_seconds();
}
}

@ -1,13 +1,13 @@
use bevy::prelude::*;
// extern crate hello;
use hello::hello::HelloPlugin;
// use hello::hello::HelloPlugin;
use core::core::CorePlugin;
fn main()
{
App::new()
.add_plugins((DefaultPlugins, HelloPlugin))
.add_plugins((DefaultPlugins, CorePlugin))
.run();
}

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