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#!/usr/bin/env python
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import os
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from glob import glob
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from pathlib import Path
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# TODO: Do not copy environment after godot-cpp/test is updated <https://github.com/godotengine/godot-cpp/blob/master/test/SConstruct>.
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env = SConscript("godot-cpp/SConstruct")
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# Add source files.
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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# Find gdextension path even if the directory or extension is renamed.
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# Example: project/addons/example/example.gdextension
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(extension_path,) = glob("project/addons/*/*.gdextension")
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# Find the addon path (e.g. project/addons/example).
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addon_path = Path(extension_path).parent
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# Find the extension name from the gdextension file (e.g. example).
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extension_name = Path(extension_path).stem
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# TODO: Cache is disabled currently.
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# scons_cache_path = os.environ.get("SCONS_CACHE")
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# if scons_cache_path != None:
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# CacheDir(scons_cache_path)
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# print("Scons cache enabled... (path: '" + scons_cache_path + "')")
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# Create the library target (e.g. libexample.linux.debug.x86_64.so).
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if env["platform"] == "osx":
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library = env.SharedLibrary(
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"{}/bin/lib{}.{}.{}.framework/{1}.{2}.{3}".format(
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addon_path,
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extension_name,
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env["platform"],
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env["target"],
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),
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source=sources,
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)
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else:
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library = env.SharedLibrary(
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"{}/bin/lib{}.{}.{}.{}{}".format(
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addon_path,
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extension_name,
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env["platform"],
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env["target"],
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env["arch_suffix"],
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env["SHLIBSUFFIX"],
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),
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source=sources,
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)
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Default(library)
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