
The root project folder needs to contain a project.xml file that describes the project (See ??? for details)

Project directory structure (this should be auto-generated by the editor when creating a new project):

    Project root
        ├── project.lproj (this is actually an xml file but the lproj extension allows it to be identified as a project file without opening it)
        ├── engine/
        │   └── Lunarium_NE.exe (non-editor version of the engine. Used for creating a release build of the project)
        │
        ├── contents/
        │   ├── content_meta.xml - (Associates each asset with a unique id, and whatever else is needed to compile the assets)
        │   └── assets/
        │       └── (Can be organized however the user wants)
        │
        └─ release/
            ├── (This directory is generated by the editor when building the project)
            ├── game_name.exe - (The non-editor version of the engine renamed to the game name)
            ├── engine_state.xml - (configured to load the game from the data/ directory)
            └── data/ - (The data folder generated by the asset compiler, contains all the assets for the game in binary formats)





├──
│
└─